#include <spMeshLoader.hpp>
  
Public Member Functions | |
| virtual | ~SceneLoader () | 
| virtual Mesh * | loadScene (const io::stringc &Filename, const io::stringc &TexturePath, const s32 Flags)=0 | 
Protected Member Functions | |
| SceneLoader () | |
Protected Attributes | |
| Mesh * | Mesh_ | 
| Mesh * | MeshBase_ | 
| Mesh * | MeshTrans_ | 
| video::MeshBuffer * | Surface_ | 
| io::stringc | TexturePath_ | 
| s32 | Flags_ | 
| virtual sp::scene::SceneLoader::~SceneLoader | ( | ) |  [inline, virtual] | 
        
| sp::scene::SceneLoader::SceneLoader | ( | ) |  [inline, protected] | 
        
| virtual Mesh* sp::scene::SceneLoader::loadScene | ( | const io::stringc & | Filename, | |
| const io::stringc & | TexturePath, | |||
| const s32 | Flags | |||
| ) |  [pure virtual] | 
        
Implemented in sp::scene::SceneLoaderBSP1, sp::scene::SceneLoaderBSP3, and sp::scene::SceneLoaderSPSB.
s32 sp::scene::SceneLoader::Flags_ [protected] | 
        
Mesh* sp::scene::SceneLoader::Mesh_ [protected] | 
        
Mesh* sp::scene::SceneLoader::MeshBase_ [protected] | 
        
Mesh* sp::scene::SceneLoader::MeshTrans_ [protected] | 
        
video::MeshBuffer* sp::scene::SceneLoader::Surface_ [protected] | 
        
io::stringc sp::scene::SceneLoader::TexturePath_ [protected] | 
        
 1.7.1