#include <spMeshLoader.hpp>
Public Member Functions | |
virtual | ~SceneLoader () |
virtual Mesh * | loadScene (const io::stringc &Filename, const io::stringc &TexturePath, const s32 Flags)=0 |
Protected Member Functions | |
SceneLoader () | |
Protected Attributes | |
Mesh * | Mesh_ |
Mesh * | MeshBase_ |
Mesh * | MeshTrans_ |
video::MeshBuffer * | Surface_ |
io::stringc | TexturePath_ |
s32 | Flags_ |
virtual sp::scene::SceneLoader::~SceneLoader | ( | ) | [inline, virtual] |
sp::scene::SceneLoader::SceneLoader | ( | ) | [inline, protected] |
virtual Mesh* sp::scene::SceneLoader::loadScene | ( | const io::stringc & | Filename, | |
const io::stringc & | TexturePath, | |||
const s32 | Flags | |||
) | [pure virtual] |
Implemented in sp::scene::SceneLoaderBSP1, sp::scene::SceneLoaderBSP3, and sp::scene::SceneLoaderSPSB.
s32 sp::scene::SceneLoader::Flags_ [protected] |
Mesh* sp::scene::SceneLoader::Mesh_ [protected] |
Mesh* sp::scene::SceneLoader::MeshBase_ [protected] |
Mesh* sp::scene::SceneLoader::MeshTrans_ [protected] |
video::MeshBuffer* sp::scene::SceneLoader::Surface_ [protected] |
io::stringc sp::scene::SceneLoader::TexturePath_ [protected] |