#include <spSceneTerrain.hpp>
List of all members.
Constructor & Destructor Documentation
sp::scene::Terrain::STreeNodeData::STreeNodeData |
( |
|
) |
|
sp::scene::Terrain::STreeNodeData::~STreeNodeData |
( |
|
) |
|
Member Function Documentation
void sp::scene::Terrain::STreeNodeData::recreateBottom |
( |
bool |
Lower, |
|
|
const dim::size2di & |
Resolution | |
|
) |
| | |
void sp::scene::Terrain::STreeNodeData::recreateLeft |
( |
bool |
Lower, |
|
|
const dim::size2di & |
Resolution | |
|
) |
| | |
void sp::scene::Terrain::STreeNodeData::recreateRight |
( |
bool |
Lower, |
|
|
const dim::size2di & |
Resolution | |
|
) |
| | |
void sp::scene::Terrain::STreeNodeData::recreateTop |
( |
bool |
Lower, |
|
|
const dim::size2di & |
Resolution | |
|
) |
| | |
Member Data Documentation
The documentation for this struct was generated from the following files:
- D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/SceneGraph/spSceneTerrain.hpp
- D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/SceneGraph/spSceneTerrain.cpp