List of all members.
Detailed Description
This is the collision material class. It's used to define a collidable material with several rival materials.
Constructor & Destructor Documentation
sp::scene::CollisionMaterial::CollisionMaterial |
( |
|
) |
|
sp::scene::CollisionMaterial::~CollisionMaterial |
( |
|
) |
|
Member Function Documentation
Adds the specified collision material as new rival.
const std::vector<CollisionNode*>& sp::scene::CollisionMaterial::getNodeList |
( |
|
) |
const [inline] |
Returns the list of collision nodes which use this material.
const std::vector<CollisionMaterial*>& sp::scene::CollisionMaterial::getRivalList |
( |
|
) |
const [inline] |
Retuns the rival collision material list.
Removes the specified collision material as rival.
Sets the collision contact callback function. Use this to determine when a collision has been detected.
Friends And Related Function Documentation
The documentation for this class was generated from the following files:
- D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/SceneGraph/Collision/spCollisionMaterial.hpp
- D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/SceneGraph/Collision/spCollisionMaterial.cpp