sp::scene::CollisionMaterial Member List

This is the complete list of members for sp::scene::CollisionMaterial, including all inherited members.
addRivalMaterial(CollisionMaterial *Rival)sp::scene::CollisionMaterial
BaseObject()sp::BaseObject [inline, protected]
BaseObject(const io::stringc &Name)sp::BaseObject [inline, protected]
CollisionGraph classsp::scene::CollisionMaterial [friend]
CollisionMaterial()sp::scene::CollisionMaterial
CollisionNode classsp::scene::CollisionMaterial [friend]
getContactCallback() const sp::scene::CollisionMaterial [inline]
getName() const sp::BaseObject [inline]
getNodeList() const sp::scene::CollisionMaterial [inline]
getRivalList() const sp::scene::CollisionMaterial [inline]
getUserData() const sp::BaseObject [inline]
getUserDataFlags() const sp::BaseObject [inline]
Name_sp::BaseObject [protected]
removeRivalMaterial(CollisionMaterial *Rival)sp::scene::CollisionMaterial
setContactCallback(const CollisionContactCallback &Callback)sp::scene::CollisionMaterial [inline]
setName(const io::stringc &Name)sp::BaseObject [inline]
setUserData(void *Data)sp::BaseObject [inline]
setUserDataFlags(s32 Flags)sp::BaseObject [inline]
UserData_sp::BaseObject [protected]
UserDataFlags_sp::BaseObject [protected]
~BaseObject()sp::BaseObject [inline, virtual]
~CollisionMaterial()sp::scene::CollisionMaterial
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