List of all members.
Constructor & Destructor Documentation
| sp::scene::CollisionLineBased::~CollisionLineBased |
( |
|
) |
[virtual] |
Member Function Documentation
| f32 sp::scene::CollisionLineBased::getHeight |
( |
|
) |
const [inline] |
Returns the nodes's height.
| dim::line3df sp::scene::CollisionLineBased::getLine |
( |
|
) |
const |
Returns the line representing the capsule, cylinder or cone. This line is transformed by the last updated collision-node transformation
- See also:
- CollisionNode::updateTransformation
| f32 sp::scene::CollisionLineBased::getMaxMovement |
( |
|
) |
const [virtual] |
Returns the maximal movement (e.g. for a sphere it's the radius). This is used internally. A collision node can still be moved faster than this value.
Implements sp::scene::CollisionNode.
| f32 sp::scene::CollisionLineBased::getRadius |
( |
|
) |
const [inline] |
Returns the capsule's radius.
| virtual s32 sp::scene::CollisionLineBased::getSupportFlags |
( |
|
) |
const [pure virtual] |
| void sp::scene::CollisionLineBased::setHeight |
( |
f32 |
Height |
) |
[inline] |
Sets the nodes's height.
- Note:
- The capsule collision model is not centered like a basic cylinder mesh.
| void sp::scene::CollisionLineBased::setRadius |
( |
f32 |
Radius |
) |
[inline] |
Sets the capsule's radius.
Member Data Documentation
The documentation for this class was generated from the following files: