List of all members.
Constructor & Destructor Documentation
sp::scene::CollisionLineBased::~CollisionLineBased |
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[virtual] |
Member Function Documentation
f32 sp::scene::CollisionLineBased::getHeight |
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const [inline] |
Returns the nodes's height.
dim::line3df sp::scene::CollisionLineBased::getLine |
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const |
Returns the line representing the capsule, cylinder or cone. This line is transformed by the last updated collision-node transformation
- See also:
- CollisionNode::updateTransformation
f32 sp::scene::CollisionLineBased::getMaxMovement |
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const [virtual] |
Returns the maximal movement (e.g. for a sphere it's the radius). This is used internally. A collision node can still be moved faster than this value.
Implements sp::scene::CollisionNode.
f32 sp::scene::CollisionLineBased::getRadius |
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const [inline] |
Returns the capsule's radius.
virtual s32 sp::scene::CollisionLineBased::getSupportFlags |
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const [pure virtual] |
void sp::scene::CollisionLineBased::setHeight |
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f32 |
Height |
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[inline] |
Sets the nodes's height.
- Note:
- The capsule collision model is not centered like a basic cylinder mesh.
void sp::scene::CollisionLineBased::setRadius |
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f32 |
Radius |
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[inline] |
Sets the capsule's radius.
Member Data Documentation
The documentation for this class was generated from the following files: