#include <spPhysicsStaticObject.hpp>
Public Member Functions | |
virtual | ~StaticPhysicsObject () |
Protected Member Functions | |
StaticPhysicsObject (scene::Mesh *Mesh) | |
Protected Attributes | |
scene::Mesh * | Mesh_ |
virtual sp::physics::StaticPhysicsObject::~StaticPhysicsObject | ( | ) | [inline, virtual] |
sp::physics::StaticPhysicsObject::StaticPhysicsObject | ( | scene::Mesh * | Mesh | ) | [inline, protected] |
scene::Mesh* sp::physics::StaticPhysicsObject::Mesh_ [protected] |