sp::physics::StaticPhysicsObject Member List

This is the complete list of members for sp::physics::StaticPhysicsObject, including all inherited members.
BaseObject()sp::BaseObject [inline, protected]
BaseObject(const io::stringc &Name)sp::BaseObject [inline, protected]
getName() const sp::BaseObject [inline]
getPosition() const sp::physics::PhysicsBaseObject [virtual]
getRotation() const sp::physics::PhysicsBaseObject [virtual]
getTransformation() const =0sp::physics::PhysicsBaseObject [pure virtual]
getUserData() const sp::BaseObject [inline]
getUserDataFlags() const sp::BaseObject [inline]
Mesh_sp::physics::StaticPhysicsObject [protected]
Name_sp::BaseObject [protected]
PhysicsBaseObject()sp::physics::PhysicsBaseObject [protected]
setName(const io::stringc &Name)sp::BaseObject [inline]
setPosition(const dim::vector3df &Position)sp::physics::PhysicsBaseObject [virtual]
setRotation(const dim::matrix4f &Rotation)sp::physics::PhysicsBaseObject [virtual]
setTransformation(const dim::matrix4f &Transformation)=0sp::physics::PhysicsBaseObject [pure virtual]
setUserData(void *Data)sp::BaseObject [inline]
setUserDataFlags(s32 Flags)sp::BaseObject [inline]
StaticPhysicsObject(scene::Mesh *Mesh)sp::physics::StaticPhysicsObject [inline, protected]
UserData_sp::BaseObject [protected]
UserDataFlags_sp::BaseObject [protected]
~BaseObject()sp::BaseObject [inline, virtual]
~PhysicsBaseObject()sp::physics::PhysicsBaseObject [virtual]
~StaticPhysicsObject()sp::physics::StaticPhysicsObject [inline, virtual]
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