#include <spLightmapBase.hpp>
Public Member Functions | |
SGetShadowObject (scene::Mesh *Obj, bool DefStayAlone=false) throw (io::NullPointerException) | |
SGetShadowObject (scene::Mesh *Obj, const std::vector< std::vector< f32 > > &DefTrianglesDensity, bool DefStayAlone=false) throw (io::NullPointerException) | |
~SGetShadowObject () | |
Public Attributes | |
scene::Mesh * | Mesh |
bool | StayAlone |
std::vector< std::vector< f32 > > | TrianglesDensity |
sp::tool::SGetShadowObject::SGetShadowObject | ( | scene::Mesh * | Obj, | |
bool | DefStayAlone = false | |||
) | throw (io::NullPointerException) |
sp::tool::SGetShadowObject::SGetShadowObject | ( | scene::Mesh * | Obj, | |
const std::vector< std::vector< f32 > > & | DefTrianglesDensity, | |||
bool | DefStayAlone = false | |||
) | throw (io::NullPointerException) |
sp::tool::SGetShadowObject::~SGetShadowObject | ( | ) |
std::vector< std::vector<f32> > sp::tool::SGetShadowObject::TrianglesDensity |