#include <spLightmapBase.hpp>
Public Member Functions | |
| SGetShadowObject (scene::Mesh *Obj, bool DefStayAlone=false) throw (io::NullPointerException) | |
| SGetShadowObject (scene::Mesh *Obj, const std::vector< std::vector< f32 > > &DefTrianglesDensity, bool DefStayAlone=false) throw (io::NullPointerException) | |
| ~SGetShadowObject () | |
Public Attributes | |
| scene::Mesh * | Mesh |
| bool | StayAlone |
| std::vector< std::vector< f32 > > | TrianglesDensity |
| sp::tool::SGetShadowObject::SGetShadowObject | ( | scene::Mesh * | Obj, | |
| bool | DefStayAlone = false | |||
| ) | throw (io::NullPointerException) |
| sp::tool::SGetShadowObject::SGetShadowObject | ( | scene::Mesh * | Obj, | |
| const std::vector< std::vector< f32 > > & | DefTrianglesDensity, | |||
| bool | DefStayAlone = false | |||
| ) | throw (io::NullPointerException) |
| sp::tool::SGetShadowObject::~SGetShadowObject | ( | ) |
| std::vector< std::vector<f32> > sp::tool::SGetShadowObject::TrianglesDensity |
1.7.1