| Mesh | sp::tool::SGetShadowObject | |
| SGetShadowObject(scene::Mesh *Obj, bool DefStayAlone=false) | sp::tool::SGetShadowObject | |
| SGetShadowObject(scene::Mesh *Obj, const std::vector< std::vector< f32 > > &DefTrianglesDensity, bool DefStayAlone=false) | sp::tool::SGetShadowObject | |
| StayAlone | sp::tool::SGetShadowObject | |
| TrianglesDensity | sp::tool::SGetShadowObject | |
| ~SGetShadowObject() | sp::tool::SGetShadowObject |
1.7.1