Mesh | sp::tool::SGetShadowObject | |
SGetShadowObject(scene::Mesh *Obj, bool DefStayAlone=false) | sp::tool::SGetShadowObject | |
SGetShadowObject(scene::Mesh *Obj, const std::vector< std::vector< f32 > > &DefTrianglesDensity, bool DefStayAlone=false) | sp::tool::SGetShadowObject | |
StayAlone | sp::tool::SGetShadowObject | |
TrianglesDensity | sp::tool::SGetShadowObject | |
~SGetShadowObject() | sp::tool::SGetShadowObject |