Classes | Namespaces | Defines | Typedefs

D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/spRenderSystem.cpp File Reference

#include "RenderSystem/spRenderSystem.hpp"
#include "RenderSystem/spTextureLayer.hpp"
#include "SceneGraph/spSceneCamera.hpp"
#include "SceneGraph/spSceneGraph.hpp"
#include "SceneGraph/spSceneMesh.hpp"
#include "SceneGraph/spSceneManager.hpp"
#include "Framework/Cg/spCgShaderClass.hpp"
#include "Framework/Tools/spToolXMLParser.hpp"
#include "Base/spMathRasterizer.hpp"
#include "Base/spSharedObjects.hpp"
#include <boost/foreach.hpp>
#include <boost/shared_ptr.hpp>

Classes

struct  sp::video::SGlyph

Namespaces

namespace  sp
 

!!


namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


Defines

#define DIST(X1, Y1, X2, Y2)   math::getDistance(dim::point2di(X1, Y1).cast<f32>(), dim::point2di(X2, Y2).cast<f32>())

Typedefs

typedef scene::ImageTreeNode
< SGlyph > 
sp::video::TGlyphNode

Define Documentation

#define DIST (   X1,
  Y1,
  X2,
  Y2 
)    math::getDistance(dim::point2di(X1, Y1).cast<f32>(), dim::point2di(X2, Y2).cast<f32>())
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