#include "RenderSystem/spRenderSystem.hpp"#include "RenderSystem/spTextureLayer.hpp"#include "SceneGraph/spSceneCamera.hpp"#include "SceneGraph/spSceneGraph.hpp"#include "SceneGraph/spSceneMesh.hpp"#include "SceneGraph/spSceneManager.hpp"#include "Framework/Cg/spCgShaderClass.hpp"#include "Framework/Tools/spToolXMLParser.hpp"#include "Base/spMathRasterizer.hpp"#include "Base/spSharedObjects.hpp"#include <boost/foreach.hpp>#include <boost/shared_ptr.hpp>| Classes | |
| struct | sp::video::SGlyph | 
| Namespaces | |
| namespace | sp | 
| !! | |
| namespace | sp::video | 
| All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
| Defines | |
| #define | DIST(X1, Y1, X2, Y2) math::getDistance(dim::point2di(X1, Y1).cast<f32>(), dim::point2di(X2, Y2).cast<f32>()) | 
| Typedefs | |
| typedef scene::ImageTreeNode < SGlyph > | sp::video::TGlyphNode | 
| #define DIST | ( | X1, | ||
| Y1, | ||||
| X2, | ||||
| Y2 | ||||
| ) | math::getDistance(dim::point2di(X1, Y1).cast<f32>(), dim::point2di(X2, Y2).cast<f32>()) | 
 1.7.1
 1.7.1