#include "RenderSystem/spRenderSystem.hpp"
#include "RenderSystem/spTextureLayer.hpp"
#include "SceneGraph/spSceneCamera.hpp"
#include "SceneGraph/spSceneGraph.hpp"
#include "SceneGraph/spSceneMesh.hpp"
#include "SceneGraph/spSceneManager.hpp"
#include "Framework/Cg/spCgShaderClass.hpp"
#include "Framework/Tools/spToolXMLParser.hpp"
#include "Base/spMathRasterizer.hpp"
#include "Base/spSharedObjects.hpp"
#include <boost/foreach.hpp>
#include <boost/shared_ptr.hpp>
Classes | |
struct | sp::video::SGlyph |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
Defines | |
#define | DIST(X1, Y1, X2, Y2) math::getDistance(dim::point2di(X1, Y1).cast<f32>(), dim::point2di(X2, Y2).cast<f32>()) |
Typedefs | |
typedef scene::ImageTreeNode < SGlyph > | sp::video::TGlyphNode |
#define DIST | ( | X1, | ||
Y1, | ||||
X2, | ||||
Y2 | ||||
) | math::getDistance(dim::point2di(X1, Y1).cast<f32>(), dim::point2di(X2, Y2).cast<f32>()) |