#include "Base/spStandard.hpp"
#include "Base/spDimensionVector3D.hpp"
#include "Framework/Physics/spPhysicsRigidBody.hpp"
#include "Framework/Physics/spPhysicsStaticObject.hpp"
#include "Framework/Physics/spPhysicsMaterial.hpp"
#include "Framework/Physics/spPhysicsJoint.hpp"
#include <boost/function.hpp>
Go to the source code of this file.
Classes | |
class | sp::physics::PhysicsSimulator |
Namespaces | |
namespace | sp |
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namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
namespace | sp::physics |
Namespace for physics simulations using NewtonGameDynamics library. | |
Typedefs | |
typedef boost::function< void(const dim::vector3df &Point, const dim::vector3df &Normal, f32 Velocity)> | sp::physics::PhysicsContactCallback |
Enumerations | |
enum | sp::physics::EPhysicsSimulators { sp::physics::SIMULATOR_NEWTON, sp::physics::SIMULATOR_PHYSX, sp::physics::SIMULATOR_BULLET } |
Physics simulator types. More... |