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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/SceneGraph/Animation/spAnimationPlayback.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spBaseObject.hpp"
#include <map>
#include <boost/function.hpp>

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Classes

struct  sp::scene::SAnimSequence
 Animation sequence structure. This is used to store a fixed animation sequence for easy access. More...
struct  sp::scene::SAnimQueue
struct  sp::scene::SAnimQueue::SFrame
 Internal frame structure. More...
class  sp::scene::AnimationPlayback

Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


Typedefs

typedef boost::function< void(AnimationPlayback
&Playback, bool isSetManual)> 
sp::scene::PlaybackFrameCallback

Enumerations

enum  sp::scene::EAnimPlaybackModes {
  sp::scene::PLAYBACK_ONESHOT, sp::scene::PLAYBACK_ONELOOP, sp::scene::PLAYBACK_LOOP, sp::scene::PLAYBACK_PINGPONG,
  sp::scene::PLAYBACK_PINGPONG_LOOP
}
 

Animation playback modes.

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