#include "Base/spStandard.hpp"#include "Base/spBaseObject.hpp"#include <map>#include <boost/function.hpp>Go to the source code of this file.
Classes | |
| struct | sp::scene::SAnimSequence |
| Animation sequence structure. This is used to store a fixed animation sequence for easy access. More... | |
| struct | sp::scene::SAnimQueue |
| struct | sp::scene::SAnimQueue::SFrame |
| Internal frame structure. More... | |
| class | sp::scene::AnimationPlayback |
Namespaces | |
| namespace | sp |
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| namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Typedefs | |
| typedef boost::function< void(AnimationPlayback &Playback, bool isSetManual)> | sp::scene::PlaybackFrameCallback |
Enumerations | |
| enum | sp::scene::EAnimPlaybackModes { sp::scene::PLAYBACK_ONESHOT, sp::scene::PLAYBACK_ONELOOP, sp::scene::PLAYBACK_LOOP, sp::scene::PLAYBACK_PINGPONG, sp::scene::PLAYBACK_PINGPONG_LOOP } |
Animation playback modes. More... | |
1.7.1