#include "Base/spStandard.hpp"
#include "Base/spBaseObject.hpp"
#include <map>
#include <boost/function.hpp>
Go to the source code of this file.
Classes | |
struct | sp::scene::SAnimSequence |
Animation sequence structure. This is used to store a fixed animation sequence for easy access. More... | |
struct | sp::scene::SAnimQueue |
struct | sp::scene::SAnimQueue::SFrame |
Internal frame structure. More... | |
class | sp::scene::AnimationPlayback |
Namespaces | |
namespace | sp |
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namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Typedefs | |
typedef boost::function< void(AnimationPlayback &Playback, bool isSetManual)> | sp::scene::PlaybackFrameCallback |
Enumerations | |
enum | sp::scene::EAnimPlaybackModes { sp::scene::PLAYBACK_ONESHOT, sp::scene::PLAYBACK_ONELOOP, sp::scene::PLAYBACK_LOOP, sp::scene::PLAYBACK_PINGPONG, sp::scene::PLAYBACK_PINGPONG_LOOP } |
Animation playback modes. More... |