List of all members.
Constructor & Destructor Documentation
sp::video::OpenGLShaderClass::OpenGLShaderClass |
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VertexFormat * |
VertexInputLayout = 0 |
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sp::video::OpenGLShaderClass::~OpenGLShaderClass |
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Member Function Documentation
Binds the table with its shaders.
- Parameters:
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| Object,: | Pointer to a MaterialNode object which shall be used for the shader callback if set. |
Implements sp::video::ShaderClass.
bool sp::video::OpenGLShaderClass::link |
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void sp::video::OpenGLShaderClass::unbind |
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Friends And Related Function Documentation
The documentation for this class was generated from the following file:
- D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/OpenGL/spOpenGLShaderClass.hpp