#include <spMeshLoaderMD2.hpp>
Classes | |
struct | SAnimationMD2 |
struct | SAnimStateMD2 |
struct | SHeaderMD2 |
struct | SKeyFrameMD2 |
struct | STriangleMD2 |
struct | SVertexMD2 |
Public Member Functions | |
MeshLoaderMD2 () | |
~MeshLoaderMD2 () | |
Mesh * | loadMesh (const io::stringc &Filename, const io::stringc &TexturePath) |
Static Public Member Functions | |
static void | getAnimationSeq (s32 Type, u32 &Start, u32 &End) |
sp::scene::MeshLoaderMD2::MeshLoaderMD2 | ( | ) |
sp::scene::MeshLoaderMD2::~MeshLoaderMD2 | ( | ) |
Mesh* sp::scene::MeshLoaderMD2::loadMesh | ( | const io::stringc & | Filename, | |
const io::stringc & | TexturePath | |||
) | [virtual] |
Implements sp::scene::MeshLoader.