This is the complete list of members for
sp::scene::MeshLoaderMD2, including all inherited members.
Anim_ | sp::scene::MeshLoader | [protected] |
BaseFileFormatHandler(const io::stringc &Filename="") | sp::io::BaseFileFormatHandler | [protected] |
BaseFileFormatHandler(io::File *File) | sp::io::BaseFileFormatHandler | [protected] |
File_ | sp::io::BaseFileFormatHandler | [protected] |
Filename_ | sp::io::BaseFileFormatHandler | [protected] |
FileSys_ | sp::io::BaseFileFormatHandler | [protected] |
getAnimationSeq(s32 Type, u32 &Start, u32 &End) | sp::scene::MeshLoaderMD2 | [static] |
getFilename() const | sp::io::BaseFileFormatHandler | [inline] |
hasFlag(s32 Flag) const | sp::scene::MeshLoader | [inline, protected] |
LoadingFlags_ | sp::scene::MeshLoader | [protected] |
loadMesh(const io::stringc &Filename, const io::stringc &TexturePath) | sp::scene::MeshLoaderMD2 | [virtual] |
sp::scene::MeshLoader::loadMesh(const io::stringc &Filename, const io::stringc &TexturePath, const s32 Flags) | sp::scene::MeshLoader | [inline] |
Mesh_ | sp::scene::MeshLoader | [protected] |
MeshLoader() | sp::scene::MeshLoader | [inline, protected] |
MeshLoaderMD2() | sp::scene::MeshLoaderMD2 | |
openForReading() | sp::io::BaseFileFormatHandler | [protected] |
openForWriting() | sp::io::BaseFileFormatHandler | [protected] |
openLoadFile(const io::stringc &Filename, const io::stringc &TexturePath) | sp::scene::MeshLoader | [inline, protected] |
Surface_ | sp::scene::MeshLoader | [protected] |
TexturePath_ | sp::scene::MeshLoader | [protected] |
~BaseFileFormatHandler() | sp::io::BaseFileFormatHandler | [virtual] |
~MeshLoader() | sp::scene::MeshLoader | [inline, virtual] |
~MeshLoaderMD2() | sp::scene::MeshLoaderMD2 | |