Extension class for mesh based animations (MorphTargetAnimation and SkeletalAnimation). More...
#include <spMeshAnimation.hpp>
Public Member Functions | |
| virtual | ~MeshAnimation () |
Protected Member Functions | |
| MeshAnimation (const EAnimationTypes Type) | |
| virtual bool | checkFrustumCulling (scene::Mesh *Object) const |
| Returns true if the specified mesh object is inside a view frustum of any camera. | |
Extension class for mesh based animations (MorphTargetAnimation and SkeletalAnimation).
| sp::scene::MeshAnimation::~MeshAnimation | ( | ) | [virtual] |
| sp::scene::MeshAnimation::MeshAnimation | ( | const EAnimationTypes | Type | ) | [protected] |
| bool sp::scene::MeshAnimation::checkFrustumCulling | ( | scene::Mesh * | Object | ) | const [protected, virtual] |
Returns true if the specified mesh object is inside a view frustum of any camera.
1.7.1