Extension class for mesh based animations (MorphTargetAnimation and SkeletalAnimation). More...
#include <spMeshAnimation.hpp>
Public Member Functions | |
virtual | ~MeshAnimation () |
Protected Member Functions | |
MeshAnimation (const EAnimationTypes Type) | |
virtual bool | checkFrustumCulling (scene::Mesh *Object) const |
Returns true if the specified mesh object is inside a view frustum of any camera. |
Extension class for mesh based animations (MorphTargetAnimation and SkeletalAnimation).
sp::scene::MeshAnimation::~MeshAnimation | ( | ) | [virtual] |
sp::scene::MeshAnimation::MeshAnimation | ( | const EAnimationTypes | Type | ) | [protected] |
bool sp::scene::MeshAnimation::checkFrustumCulling | ( | scene::Mesh * | Object | ) | const [protected, virtual] |
Returns true if the specified mesh object is inside a view frustum of any camera.