This is the complete list of members for
sp::scene::MeshAnimation, including all inherited members.
| addSceneNode(SceneNode *Object) | sp::scene::Animation | [virtual] |
| Animation(const EAnimationTypes Type) | sp::scene::Animation | [protected] |
| checkFrustumCulling(scene::Mesh *Object) const | sp::scene::MeshAnimation | [protected, virtual] |
| clearKeyframes()=0 | sp::scene::Animation | [pure virtual] |
| clearSceneNodes() | sp::scene::Animation | [virtual] |
| copy(const Animation *Other)=0 | sp::scene::Animation | [pure virtual] |
| copyBase(const Animation *Other) | sp::scene::Animation | [protected] |
| Flags_ | sp::scene::Animation | [protected] |
| getFlags() const | sp::scene::Animation | [inline] |
| getFrame() const | sp::scene::Animation | [inline] |
| getInterpolation() const | sp::scene::Animation | [inline] |
| getKeyframeCount() const =0 | sp::scene::Animation | [pure virtual] |
| getMaxFrame() const | sp::scene::Animation | [inline] |
| getMinFrame() const | sp::scene::Animation | [inline] |
| getName() const | sp::scene::Animation | [inline] |
| getPlayback() const | sp::scene::Animation | [inline] |
| getPlayback() | sp::scene::Animation | [inline] |
| getPlaybackMode() const | sp::scene::Animation | [inline] |
| getSceneNodeList() const | sp::scene::Animation | [inline] |
| getSpeed() const | sp::scene::Animation | [inline] |
| getType() const | sp::scene::Animation | [inline] |
| getValidFrame(u32 Index) const | sp::scene::Animation | [protected] |
| interpolate(u32 IndexFrom, u32 IndexTo, f32 Interpolation)=0 | sp::scene::Animation | [pure virtual] |
| interpolateBlended(const AnimationPlayback &PlaybackFrom, const AnimationPlayback &PlaybackTo, f32 BlendingFactor) | sp::scene::Animation | [virtual] |
| interpolateRange(u32 FirstFrame, u32 LastFrame, f32 Interpolation) | sp::scene::Animation | [virtual] |
| MaxFrame_ | sp::scene::Animation | [protected] |
| MeshAnimation(const EAnimationTypes Type) | sp::scene::MeshAnimation | [protected] |
| MinFrame_ | sp::scene::Animation | [protected] |
| pause(bool IsPaused=true) | sp::scene::Animation | [virtual] |
| play(const EAnimPlaybackModes Mode, u32 FirstFrame=0, u32 LastFrame=ANIM_LAST_FRAME) | sp::scene::Animation | [virtual] |
| Playback_ | sp::scene::Animation | [protected] |
| playing() const | sp::scene::Animation | [inline] |
| removeSceneNode(SceneNode *Object) | sp::scene::Animation | [virtual] |
| setFlags(s32 Flags) | sp::scene::Animation | [inline] |
| setFrame(u32 Index) | sp::scene::Animation | [virtual] |
| setInterpolation(f32 Interpolation) | sp::scene::Animation | [inline] |
| setName(const io::stringc &Name) | sp::scene::Animation | [inline] |
| setSpeed(f32 Speed) | sp::scene::Animation | [inline] |
| stop(bool IsReset=false) | sp::scene::Animation | [virtual] |
| updateAnimation(SceneNode *Node)=0 | sp::scene::Animation | [pure virtual] |
| updatePlayback(f32 Speed) | sp::scene::Animation | [protected, virtual] |
| ~Animation() | sp::scene::Animation | [virtual] |
| ~MeshAnimation() | sp::scene::MeshAnimation | [virtual] |