, including all inherited members.
| allocRigidBody(const ERigidBodies Type, const SRigidBodyConstruction &Construct) | sp::physics::NewtonSimulator | [protected, virtual] |
| allocRigidBody(scene::Mesh *MeshGeom) | sp::physics::NewtonSimulator | [protected, virtual] |
| clearScene(bool RigidBodies=true, bool StaticObjects=true, bool Joints=true) | sp::physics::PhysicsSimulator | [virtual] |
| ContactCallback_ | sp::physics::PhysicsSimulator | [protected, static] |
| createJoint(const EPhysicsJoints Type, PhysicsBaseObject *Object, const SPhysicsJointConstruct &Construct) | sp::physics::NewtonSimulator | [virtual] |
| createJoint(const EPhysicsJoints Type, PhysicsBaseObject *ObjectA, PhysicsBaseObject *ObjectB, const SPhysicsJointConstruct &Construct) | sp::physics::NewtonSimulator | [virtual] |
| createMaterial(f32 StaticFriction=0.5f, f32 DynamicFriction=0.5f, f32 Restitution=1.0f) | sp::physics::NewtonSimulator | [virtual] |
| createRigidBody(PhysicsMaterial *Material, const ERigidBodies Type, scene::SceneNode *RootNode, const SRigidBodyConstruction &Construct=SRigidBodyConstruction()) | sp::physics::NewtonSimulator | [virtual] |
| createRigidBody(PhysicsMaterial *Material, scene::Mesh *Mesh) | sp::physics::NewtonSimulator | [virtual] |
| createStaticObject(PhysicsMaterial *Material, scene::Mesh *MeshGeom) | sp::physics::NewtonSimulator | [virtual] |
| deleteJoint(PhysicsJoint *Object) | sp::physics::PhysicsSimulator | [virtual] |
| deleteMaterial(PhysicsMaterial *Material) | sp::physics::PhysicsSimulator | [virtual] |
| deleteRigidBody(RigidBody *Object) | sp::physics::PhysicsSimulator | [virtual] |
| deleteStaticObject(StaticPhysicsObject *Object) | sp::physics::PhysicsSimulator | [virtual] |
| getContactCallback() | sp::physics::PhysicsSimulator | [static] |
| getGravity() const | sp::physics::PhysicsSimulator | [inline] |
| getJointList() const | sp::physics::PhysicsSimulator | [inline] |
| getMaterialList() const | sp::physics::PhysicsSimulator | [inline] |
| getNewtonWorld() | sp::physics::NewtonSimulator | [static] |
| getRigidBodyList() const | sp::physics::PhysicsSimulator | [inline] |
| getStaticBodyList() const | sp::physics::PhysicsSimulator | [inline] |
| getThreadCount() const | sp::physics::NewtonSimulator | [virtual] |
| getType() const | sp::physics::PhysicsSimulator | [inline] |
| getVersion() const | sp::physics::NewtonSimulator | [virtual] |
| Gravity_ | sp::physics::PhysicsSimulator | [protected] |
| JointList_ | sp::physics::PhysicsSimulator | [protected] |
| MaterialList_ | sp::physics::PhysicsSimulator | [protected] |
| NewtonSimulator() | sp::physics::NewtonSimulator | |
| NtWorld_ | sp::physics::NewtonSimulator | [protected, static] |
| PhysicsSimulator(const EPhysicsSimulators Type) | sp::physics::PhysicsSimulator | [protected] |
| RigidBodyList_ | sp::physics::PhysicsSimulator | [protected] |
| setContactCallback(const PhysicsContactCallback &Callback) | sp::physics::NewtonSimulator | [static] |
| setGravity(const dim::vector3df &Gravity) | sp::physics::NewtonSimulator | [virtual] |
| setSolverModel(s32 Model) | sp::physics::NewtonSimulator | [virtual] |
| setThreadCount(s32 Count) | sp::physics::NewtonSimulator | [virtual] |
| StaticBodyList_ | sp::physics::PhysicsSimulator | [protected] |
| Type_ | sp::physics::PhysicsSimulator | [protected] |
| updateSimulation(const f32 StepTime=1.0f/60.0f) | sp::physics::NewtonSimulator | [virtual] |
| ~NewtonSimulator() | sp::physics::NewtonSimulator | [virtual] |
| ~PhysicsSimulator() | sp::physics::PhysicsSimulator | [virtual] |