Event entry structure. Each event can have several entries (to have an alternative input). More...
#include <spUtilityInputService.hpp>
Public Member Functions | |
SEvent () | |
~SEvent () | |
bool | operator== (const SEvent &Other) const |
Public Attributes | |
io::EInputTypes | Type |
Input type (keyboard, mouse, mouse-wheel, joystick). | |
s32 | KeyCode |
Keycode number. Cast to io::EKeyCodes, io::EMouseKeyCodes, io::EMouseWheelMotions or io::EJoystickKeyCodes. | |
s32 | Number |
Gamepad number. |
Event entry structure. Each event can have several entries (to have an alternative input).
sp::tool::InputService::SEvent::SEvent | ( | ) |
sp::tool::InputService::SEvent::~SEvent | ( | ) |
bool sp::tool::InputService::SEvent::operator== | ( | const SEvent & | Other | ) | const |
Keycode number. Cast to io::EKeyCodes, io::EMouseKeyCodes, io::EMouseWheelMotions or io::EJoystickKeyCodes.
Gamepad number.
io::EInputTypes sp::tool::InputService::SEvent::Type |
Input type (keyboard, mouse, mouse-wheel, joystick).