Event entry structure. Each event can have several entries (to have an alternative input). More...
#include <spUtilityInputService.hpp>
Public Member Functions | |
| SEvent () | |
| ~SEvent () | |
| bool | operator== (const SEvent &Other) const |
Public Attributes | |
| io::EInputTypes | Type |
| Input type (keyboard, mouse, mouse-wheel, joystick). | |
| s32 | KeyCode |
| Keycode number. Cast to io::EKeyCodes, io::EMouseKeyCodes, io::EMouseWheelMotions or io::EJoystickKeyCodes. | |
| s32 | Number |
| Gamepad number. | |
Event entry structure. Each event can have several entries (to have an alternative input).
| sp::tool::InputService::SEvent::SEvent | ( | ) |
| sp::tool::InputService::SEvent::~SEvent | ( | ) |
| bool sp::tool::InputService::SEvent::operator== | ( | const SEvent & | Other | ) | const |
Keycode number. Cast to io::EKeyCodes, io::EMouseKeyCodes, io::EMouseWheelMotions or io::EJoystickKeyCodes.
Gamepad number.
| io::EInputTypes sp::tool::InputService::SEvent::Type |
Input type (keyboard, mouse, mouse-wheel, joystick).
1.7.1