#include <D3D11DefaultBasicShader2D(SM4)_RAW.h>
Public Attributes | |
| float4 | Position: SV_Position |
| float4 | Color: COLOR |
| float2 | TexCoord: TEXCOORD0 |
| float3 | Normal: NORMAL |
| float4 | Diffuse: COLOR0 |
| float4 | Ambient: COLOR1 |
| float2 | TexCoord0: TEXCOORD0 |
| float2 | TexCoord1: TEXCOORD1 |
| float2 | TexCoord2: TEXCOORD2 |
| float2 | TexCoord3: TEXCOORD3 |
| float4 | WorldPos: POSITION1 |
| float4 | WorldViewPos: POSITION2 |
| float4 VertexPixelExchange::Ambient |
| float4 VertexPixelExchange::Color |
| float4 VertexPixelExchange::Diffuse |
| float3 VertexPixelExchange::Normal |
1.7.1