#include <D3D11DefaultBasicShader2D(SM4)_RAW.h>
Public Attributes | |
uint | Index: SV_VertexID |
float4 | Position: POSITION |
float4 | Color: COLOR |
float2 | TexCoord: TEXCOORD0 |
float3 | Position: POSITION |
float3 | Normal: NORMAL |
float2 | TexCoord0: TEXCOORD0 |
float2 | TexCoord1: TEXCOORD1 |
float2 | TexCoord2: TEXCOORD2 |
float2 | TexCoord3: TEXCOORD3 |
float4 VertexInput::Color |
uint VertexInput::Index |
float3 VertexInput::Normal |
float4 VertexInput::Position |
float3 VertexInput::Position |
float2 VertexInput::TexCoord |
float2 VertexInput::TexCoord0 |
float2 VertexInput::TexCoord1 |
float2 VertexInput::TexCoord2 |
float2 VertexInput::TexCoord3 |