Public Attributes

VertexInput Struct Reference

#include <D3D11DefaultBasicShader2D(SM4)_RAW.h>

List of all members.

Public Attributes

uint Index: SV_VertexID
float4 Position: POSITION
float4 Color: COLOR
float2 TexCoord: TEXCOORD0
float3 Position: POSITION
float3 Normal: NORMAL
float2 TexCoord0: TEXCOORD0
float2 TexCoord1: TEXCOORD1
float2 TexCoord2: TEXCOORD2
float2 TexCoord3: TEXCOORD3

Member Data Documentation


The documentation for this struct was generated from the following files:
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