#include <D3D11DefaultBasicShader2D(SM4)_RAW.h>
Public Attributes | |
| uint | Index: SV_VertexID |
| float4 | Position: POSITION |
| float4 | Color: COLOR |
| float2 | TexCoord: TEXCOORD0 |
| float3 | Position: POSITION |
| float3 | Normal: NORMAL |
| float2 | TexCoord0: TEXCOORD0 |
| float2 | TexCoord1: TEXCOORD1 |
| float2 | TexCoord2: TEXCOORD2 |
| float2 | TexCoord3: TEXCOORD3 |
| float4 VertexInput::Color |
| uint VertexInput::Index |
| float3 VertexInput::Normal |
| float4 VertexInput::Position |
| float3 VertexInput::Position |
| float2 VertexInput::TexCoord |
| float2 VertexInput::TexCoord0 |
| float2 VertexInput::TexCoord1 |
| float2 VertexInput::TexCoord2 |
| float2 VertexInput::TexCoord3 |
1.7.1