Defines

D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/Base/spStandard.hpp File Reference

#include "Base/spCompilationOptions.hpp"
#include "Base/spBaseTypes.hpp"

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Defines

#define __SOFTPIXELENGINE__
#define __SP_EXPORT_TO_LIBRARY__
#define SOFTPIXEL_VERSION_MAJOR   3
#define SOFTPIXEL_VERSION_MINOR   2
#define SOFTPIXEL_VERSION_REVISION   0
#define SOFTPIXEL_VERSION_STATUS   "alpha"
#define SP_PLATFORM_WINDOWS
#define SP_EXPORT   __declspec(dllexport)
#define SP_COMPILER_VC
#define SP_SDK_VERSION   (_MSC_VER)
#define _USE_MATH_DEFINES
#define foreach   BOOST_FOREACH
#define foreach_reverse   BOOST_REVERSE_FOREACH
#define _USE_MATH_DEFINES
#define SP_COMPILE_WITH_OPENGL
#define SP_COMPILE_WITH_OPENGLES1
#define SP_COMPILE_WITH_OPENGLES2
#define SP_COMPILE_WITH_DIRECT3D9
#define SP_COMPILE_WITH_DIRECT3D11
#define SP_COMPILE_WITH_DEFERREDRENDERER
#define SP_COMPILE_WITH_SCENEGRAPH_SIMPLE
#define SP_COMPILE_WITH_SCENEGRAPH_SIMPLE_STREAM
#define SP_COMPILE_WITH_SCENEGRAPH_FAMILY_TREE
#define SP_COMPILE_WITH_WINMM
#define SP_COMPILE_WITH_OPENAL
#define SP_COMPILE_WITH_XAUDIO2
#define SP_COMPILE_WITH_OPENSLES
#define SP_COMPILE_WITH_NEWTON
#define SP_COMPILE_WITH_PHYSX
#define SP_COMPILE_WITH_BULLET
#define SP_COMPILE_WITH_LIGHTMAPGENERATOR
#define SP_COMPILE_WITH_MODELCOMBINER
#define SP_COMPILE_WITH_SCRIPTLOADER
#define SP_COMPILE_WITH_PARTICLEANIMATOR
#define SP_COMPILE_WITH_IMAGEMODIFIER
#define SP_COMPILE_WITH_XMLPARSER
#define SP_COMPILE_WITH_PATHFINDER
#define SP_COMPILE_WITH_INPUTSERVICE
#define SP_COMPILE_WITH_MATRIXTEXTURE
#define SP_COMPILE_WITH_STORYBOARD
#define SP_COMPILE_WITH_TOKENPARSER
#define SP_COMPILE_WITH_COMMANDLINE
#define SP_COMPILE_WITH_WEBPAGERENDERER
#define SP_COMPILE_WITH_NETWORKSYSTEM
#define SP_COMPILE_WITH_GUI
#define SP_COMPILE_WITH_CG
#define SP_COMPILE_WITH_OPENCL
#define SP_COMPILE_WITH_XBOX360GAMEPAD
#define SP_PLATFORM_WINDOWS
#define SP_PLATFORM_MACOSX
#define SP_PLATFORM_LINUX
#define SP_PLATFORM_ANDROID
#define SP_PLATFORM_IOS

Define Documentation

#define __SOFTPIXELENGINE__
#define __SP_EXPORT_TO_LIBRARY__
#define _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#define foreach   BOOST_FOREACH
#define foreach_reverse   BOOST_REVERSE_FOREACH
#define SOFTPIXEL_VERSION_MAJOR   3
#define SOFTPIXEL_VERSION_MINOR   2
#define SOFTPIXEL_VERSION_REVISION   0
#define SOFTPIXEL_VERSION_STATUS   "alpha"
#define SP_COMPILE_WITH_BULLET
#define SP_COMPILE_WITH_CG
#define SP_COMPILE_WITH_COMMANDLINE
#define SP_COMPILE_WITH_DEFERREDRENDERER
#define SP_COMPILE_WITH_DIRECT3D11
#define SP_COMPILE_WITH_DIRECT3D9
#define SP_COMPILE_WITH_GUI
#define SP_COMPILE_WITH_IMAGEMODIFIER
#define SP_COMPILE_WITH_INPUTSERVICE
#define SP_COMPILE_WITH_LIGHTMAPGENERATOR
#define SP_COMPILE_WITH_MATRIXTEXTURE
#define SP_COMPILE_WITH_MODELCOMBINER
#define SP_COMPILE_WITH_NETWORKSYSTEM
#define SP_COMPILE_WITH_NEWTON
#define SP_COMPILE_WITH_OPENAL
#define SP_COMPILE_WITH_OPENCL
#define SP_COMPILE_WITH_OPENGL
#define SP_COMPILE_WITH_OPENGLES1
#define SP_COMPILE_WITH_OPENGLES2
#define SP_COMPILE_WITH_OPENSLES
#define SP_COMPILE_WITH_PARTICLEANIMATOR
#define SP_COMPILE_WITH_PATHFINDER
#define SP_COMPILE_WITH_PHYSX
#define SP_COMPILE_WITH_SCENEGRAPH_FAMILY_TREE
#define SP_COMPILE_WITH_SCENEGRAPH_SIMPLE
#define SP_COMPILE_WITH_SCENEGRAPH_SIMPLE_STREAM
#define SP_COMPILE_WITH_SCRIPTLOADER
#define SP_COMPILE_WITH_STORYBOARD
#define SP_COMPILE_WITH_TOKENPARSER
#define SP_COMPILE_WITH_WEBPAGERENDERER
#define SP_COMPILE_WITH_WINMM
#define SP_COMPILE_WITH_XAUDIO2
#define SP_COMPILE_WITH_XBOX360GAMEPAD
#define SP_COMPILE_WITH_XMLPARSER
#define SP_COMPILER_VC
#define SP_EXPORT   __declspec(dllexport)
#define SP_PLATFORM_ANDROID
#define SP_PLATFORM_IOS
#define SP_PLATFORM_LINUX
#define SP_PLATFORM_MACOSX
#define SP_PLATFORM_WINDOWS
#define SP_PLATFORM_WINDOWS
#define SP_SDK_VERSION   (_MSC_VER)
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