#include "Base/spStandard.hpp"
#include "Base/spDimension.hpp"
#include "Base/spInputOutput.hpp"
#include "RenderSystem/spRenderSystem.hpp"
#include "RenderSystem/spRenderContext.hpp"
#include "SceneGraph/spSceneManager.hpp"
#include "SceneGraph/spSceneGraph.hpp"
#include "SceneGraph/spSceneGraphSimple.hpp"
#include "SceneGraph/spSceneGraphSimpleStream.hpp"
#include "SceneGraph/spSceneGraphFamilyTree.hpp"
#include "SoundSystem/spSoundDevice.hpp"
#include "Platform/spSoftPixelDeviceFlags.hpp"
#include "Framework/Physics/spPhysicsSimulator.hpp"
#include "Framework/Network/spNetworkStructures.hpp"
#include "Platform/Android/android_native_app_glue.h"
Go to the source code of this file.
Classes | |
class | sp::SoftPixelDevice |
SoftPixel Engine device interface. More... | |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::gui |
Namespace for each GUI (Graphics User Interface) objects (e.g. Windows, Buttons etc.) for developing level editors or the like. | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
namespace | sp::network |
This namespace contains all network functions such as connecting, sending and receiving messages. | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
Functions | |
SP_EXPORT SoftPixelDevice * | sp::createGraphicsDevice (android_app *App, const video::ERenderSystems RendererType, const io::stringc &Title, const bool isFullscreen, const u32 SDKVersion) |
SP_EXPORT void | sp::deleteDevice () |
Delete the SoftPixelDevice. |