#include "Platform/spSoftPixelDeviceOS.hpp"#include "Base/spSharedObjects.hpp"#include "Base/spTimer.hpp"#include "GUI/spGUIManager.hpp"#include "RenderSystem/spRenderSystem.hpp"#include "RenderSystem/OpenGL/spOpenGLRenderSystem.hpp"#include "RenderSystem/OpenGL/spOpenGLRenderContext.hpp"#include "RenderSystem/OpenGLES/spOpenGLES1RenderSystem.hpp"#include "RenderSystem/OpenGLES/spOpenGLES2RenderSystem.hpp"#include "RenderSystem/OpenGLES/spOpenGLESRenderContext.hpp"#include "RenderSystem/Direct3D9/spDirect3D9RenderSystem.hpp"#include "RenderSystem/Direct3D9/spDirect3D9RenderContext.hpp"#include "RenderSystem/Direct3D11/spDirect3D11RenderSystem.hpp"#include "RenderSystem/Direct3D11/spDirect3D11RenderContext.hpp"#include "RenderSystem/spDummyRenderSystem.hpp"#include "RenderSystem/spDesktopRenderContext.hpp"#include "SceneGraph/spSceneBillboard.hpp"#include "SceneGraph/spSceneGraphPortalBased.hpp"#include "SceneGraph/Collision/spCollisionGraph.hpp"#include "SoundSystem/OpenAL/spOpenALSoundDevice.hpp"#include "SoundSystem/WinMM/spWinMMSoundDevice.hpp"#include "SoundSystem/XAudio2/spXAudio2SoundDevice.hpp"#include "SoundSystem/OpenSLES/spOpenSLESSoundDevice.hpp"#include "SoundSystem/spDummySoundDevice.hpp"#include "Framework/Physics/Newton/spNewtonSimulator.hpp"#include "Framework/Physics/PhysX/spPhysXSimulator.hpp"#include "Framework/Physics/Bullet/spBulletSimulator.hpp"#include "Framework/Network/spNetworkSystemUDP.hpp"#include "Framework/Network/spNetworkSystemTCP.hpp"#include "Framework/Cg/spCgShaderContext.hpp"| Namespaces | |
| namespace | sp | 
| !! | |
| namespace | sp::scene | 
| Add 3D object management functions and scene rendering can be found in this namespace. | |
| Functions | |
| SP_EXPORT SoftPixelDevice * | sp::createGraphicsDevice (android_app *App, const video::ERenderSystems RendererType, const io::stringc &Title, const bool isFullscreen, const u32 SDKVersion) | 
| SP_EXPORT void | sp::deleteDevice () | 
| Delete the SoftPixelDevice. | |
| Variables | |
| io::OSInformator * | sp::__spOSInformator = 0 | 
| audio::SoundDevice * | sp::__spSoundDevice = 0 | 
 1.7.1
 1.7.1