#include "Platform/spSoftPixelDeviceOS.hpp"
#include "Base/spSharedObjects.hpp"
#include "Base/spTimer.hpp"
#include "GUI/spGUIManager.hpp"
#include "RenderSystem/spRenderSystem.hpp"
#include "RenderSystem/OpenGL/spOpenGLRenderSystem.hpp"
#include "RenderSystem/OpenGL/spOpenGLRenderContext.hpp"
#include "RenderSystem/OpenGLES/spOpenGLES1RenderSystem.hpp"
#include "RenderSystem/OpenGLES/spOpenGLES2RenderSystem.hpp"
#include "RenderSystem/OpenGLES/spOpenGLESRenderContext.hpp"
#include "RenderSystem/Direct3D9/spDirect3D9RenderSystem.hpp"
#include "RenderSystem/Direct3D9/spDirect3D9RenderContext.hpp"
#include "RenderSystem/Direct3D11/spDirect3D11RenderSystem.hpp"
#include "RenderSystem/Direct3D11/spDirect3D11RenderContext.hpp"
#include "RenderSystem/spDummyRenderSystem.hpp"
#include "RenderSystem/spDesktopRenderContext.hpp"
#include "SceneGraph/spSceneBillboard.hpp"
#include "SceneGraph/spSceneGraphPortalBased.hpp"
#include "SceneGraph/Collision/spCollisionGraph.hpp"
#include "SoundSystem/OpenAL/spOpenALSoundDevice.hpp"
#include "SoundSystem/WinMM/spWinMMSoundDevice.hpp"
#include "SoundSystem/XAudio2/spXAudio2SoundDevice.hpp"
#include "SoundSystem/OpenSLES/spOpenSLESSoundDevice.hpp"
#include "SoundSystem/spDummySoundDevice.hpp"
#include "Framework/Physics/Newton/spNewtonSimulator.hpp"
#include "Framework/Physics/PhysX/spPhysXSimulator.hpp"
#include "Framework/Physics/Bullet/spBulletSimulator.hpp"
#include "Framework/Network/spNetworkSystemUDP.hpp"
#include "Framework/Network/spNetworkSystemTCP.hpp"
#include "Framework/Cg/spCgShaderContext.hpp"
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Functions | |
SP_EXPORT SoftPixelDevice * | sp::createGraphicsDevice (android_app *App, const video::ERenderSystems RendererType, const io::stringc &Title, const bool isFullscreen, const u32 SDKVersion) |
SP_EXPORT void | sp::deleteDevice () |
Delete the SoftPixelDevice. | |
Variables | |
io::OSInformator * | sp::__spOSInformator = 0 |
audio::SoundDevice * | sp::__spSoundDevice = 0 |