#include "RenderSystem/DeferredRenderer/spShadowMapper.hpp"
#include "RenderSystem/spRenderSystem.hpp"
#include "SceneGraph/spSceneGraph.hpp"
#include "Base/spMathCollisionLibrary.hpp"
Namespaces | |
namespace | sp |
!! | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
Defines | |
#define | DefineCubeMapRotation(x1, y1, z1,x2, y2, z2,x3, y3, z3) dim::matrix4f(dim::vector4df(x1, y1, z1), dim::vector4df(x2, y2, z2), dim::vector4df(x3, y3, z3), dim::vector4df()) |
#define DefineCubeMapRotation | ( | x1, | ||
y1, | ||||
z1, | ||||
x2, | ||||
y2, | ||||
z2, | ||||
x3, | ||||
y3, | ||||
z3 | ||||
) | dim::matrix4f(dim::vector4df(x1, y1, z1), dim::vector4df(x2, y2, z2), dim::vector4df(x3, y3, z3), dim::vector4df()) |