#include "RenderSystem/DeferredRenderer/spShadowMapper.hpp"#include "RenderSystem/spRenderSystem.hpp"#include "SceneGraph/spSceneGraph.hpp"#include "Base/spMathCollisionLibrary.hpp"Namespaces | |
| namespace | sp |
!! | |
| namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
Defines | |
| #define | DefineCubeMapRotation(x1, y1, z1,x2, y2, z2,x3, y3, z3) dim::matrix4f(dim::vector4df(x1, y1, z1), dim::vector4df(x2, y2, z2), dim::vector4df(x3, y3, z3), dim::vector4df()) |
| #define DefineCubeMapRotation | ( | x1, | ||
| y1, | ||||
| z1, | ||||
| x2, | ||||
| y2, | ||||
| z2, | ||||
| x3, | ||||
| y3, | ||||
| z3 | ||||
| ) | dim::matrix4f(dim::vector4df(x1, y1, z1), dim::vector4df(x2, y2, z2), dim::vector4df(x3, y3, z3), dim::vector4df()) |
1.7.1