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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/FileFormats/Scene/spSceneLoaderBSP1.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spInputOutputFileSystem.hpp"
#include "Base/spDimension.hpp"
#include "SceneGraph/spSceneMesh.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include "FileFormats/Image/spImageLoaderWAD.hpp"
#include <vector>

Go to the source code of this file.

Classes

class  sp::scene::SceneLoaderBSP1
 This is the "Quake 1" BSP scene loader. More...
struct  sp::scene::SceneLoaderBSP1::SDirEntryBSP
struct  sp::scene::SceneLoaderBSP1::SHeaderBSP
struct  sp::scene::SceneLoaderBSP1::SPlaneBSP
struct  sp::scene::SceneLoaderBSP1::SWallTextureBSP
struct  sp::scene::SceneLoaderBSP1::STextureInfoBSP
struct  sp::scene::SceneLoaderBSP1::SEdgeBSP
struct  sp::scene::SceneLoaderBSP1::SFaceBSP
struct  sp::scene::SceneLoaderBSP1::SScriptBlockBSP

Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


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