#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spInputOutputFileSystem.hpp"
#include "Base/spDimension.hpp"
#include "SceneGraph/spSceneMesh.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include "FileFormats/Image/spImageLoaderWAD.hpp"
#include <vector>
Go to the source code of this file.
Classes | |
class | sp::scene::SceneLoaderBSP1 |
This is the "Quake 1" BSP scene loader. More... | |
struct | sp::scene::SceneLoaderBSP1::SDirEntryBSP |
struct | sp::scene::SceneLoaderBSP1::SHeaderBSP |
struct | sp::scene::SceneLoaderBSP1::SPlaneBSP |
struct | sp::scene::SceneLoaderBSP1::SWallTextureBSP |
struct | sp::scene::SceneLoaderBSP1::STextureInfoBSP |
struct | sp::scene::SceneLoaderBSP1::SEdgeBSP |
struct | sp::scene::SceneLoaderBSP1::SFaceBSP |
struct | sp::scene::SceneLoaderBSP1::SScriptBlockBSP |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. |