#include "Base/spStandard.hpp"
#include "Framework/Physics/spPhysicsBaseObject.hpp"
#include <boost/function.hpp>
Go to the source code of this file.
Classes | |
class | sp::physics::DynamicPhysicsObject |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::physics |
Namespace for physics simulations using NewtonGameDynamics library. | |
Typedefs | |
typedef boost::function< void(DynamicPhysicsObject *PhysicsObject) | sp::physics::PhysicsGravityCallback ) |