#include "Base/spStandard.hpp"
#include "RenderSystem/OpenGL/spOpenGLPipelineBase.hpp"
Go to the source code of this file.
Classes | |
class | sp::video::GLFixedFunctionPipeline |
OpenGL fixed function render system. This is the parent class of all OpenGL and OpenGL|ES renderers. More... | |
struct | sp::video::GLFixedFunctionPipeline::SClipPlane |
Namespaces | |
namespace | sp |
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namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
Defines | |
#define | __DRAW2DARRAYS__ |
#define | VBO_OFFSET_PTR(i) ((char*)0 + (i)) |
#define | VBO_OFFSET_VERTEX (0) |
#define | VBO_OFFSET_NORMAL (12) |
#define | VBO_OFFSET_TEXCOORD(i) (28 + 12*i) |
#define | VBO_OFFSET_COLOR (28 + 12*MAX_COUNT_OF_TEXTURES) |
#define | VBO_OFFSET_FOG (32 + 12*MAX_COUNT_OF_TEXTURES) |
#define | ARY_OFFSET_VERTEX (28) |
#define | ARY_OFFSET_TEXCOORD (20) |
#define | ARY_OFFSET_COLOR (44) |
#define __DRAW2DARRAYS__ |
#define ARY_OFFSET_COLOR (44) |
#define ARY_OFFSET_TEXCOORD (20) |
#define ARY_OFFSET_VERTEX (28) |
#define VBO_OFFSET_COLOR (28 + 12*MAX_COUNT_OF_TEXTURES) |
#define VBO_OFFSET_FOG (32 + 12*MAX_COUNT_OF_TEXTURES) |
#define VBO_OFFSET_NORMAL (12) |
#define VBO_OFFSET_PTR | ( | i | ) | ((char*)0 + (i)) |
#define VBO_OFFSET_TEXCOORD | ( | i | ) | (28 + 12*i) |
#define VBO_OFFSET_VERTEX (0) |