#include "Base/spStandard.hpp"#include "RenderSystem/OpenGL/spOpenGLPipelineBase.hpp"Go to the source code of this file.
| Classes | |
| class | sp::video::GLFixedFunctionPipeline | 
| OpenGL fixed function render system. This is the parent class of all OpenGL and OpenGL|ES renderers.  More... | |
| struct | sp::video::GLFixedFunctionPipeline::SClipPlane | 
| Namespaces | |
| namespace | sp | 
| !! | |
| namespace | sp::video | 
| All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
| Defines | |
| #define | __DRAW2DARRAYS__ | 
| #define | VBO_OFFSET_PTR(i) ((char*)0 + (i)) | 
| #define | VBO_OFFSET_VERTEX (0) | 
| #define | VBO_OFFSET_NORMAL (12) | 
| #define | VBO_OFFSET_TEXCOORD(i) (28 + 12*i) | 
| #define | VBO_OFFSET_COLOR (28 + 12*MAX_COUNT_OF_TEXTURES) | 
| #define | VBO_OFFSET_FOG (32 + 12*MAX_COUNT_OF_TEXTURES) | 
| #define | ARY_OFFSET_VERTEX (28) | 
| #define | ARY_OFFSET_TEXCOORD (20) | 
| #define | ARY_OFFSET_COLOR (44) | 
| #define __DRAW2DARRAYS__ | 
| #define ARY_OFFSET_COLOR (44) | 
| #define ARY_OFFSET_TEXCOORD (20) | 
| #define ARY_OFFSET_VERTEX (28) | 
| #define VBO_OFFSET_COLOR (28 + 12*MAX_COUNT_OF_TEXTURES) | 
| #define VBO_OFFSET_FOG (32 + 12*MAX_COUNT_OF_TEXTURES) | 
| #define VBO_OFFSET_NORMAL (12) | 
| #define VBO_OFFSET_PTR | ( | i | ) | ((char*)0 + (i)) | 
| #define VBO_OFFSET_TEXCOORD | ( | i | ) | (28 + 12*i) | 
| #define VBO_OFFSET_VERTEX (0) | 
 1.7.1
 1.7.1