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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/OpenGL/spOpenGLPipelineFixed.hpp File Reference

#include "Base/spStandard.hpp"
#include "RenderSystem/OpenGL/spOpenGLPipelineBase.hpp"

Go to the source code of this file.

Classes

class  sp::video::GLFixedFunctionPipeline
 OpenGL fixed function render system. This is the parent class of all OpenGL and OpenGL|ES renderers. More...
struct  sp::video::GLFixedFunctionPipeline::SClipPlane

Namespaces

namespace  sp
 

!!


namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


Defines

#define __DRAW2DARRAYS__
#define VBO_OFFSET_PTR(i)   ((char*)0 + (i))
#define VBO_OFFSET_VERTEX   (0)
#define VBO_OFFSET_NORMAL   (12)
#define VBO_OFFSET_TEXCOORD(i)   (28 + 12*i)
#define VBO_OFFSET_COLOR   (28 + 12*MAX_COUNT_OF_TEXTURES)
#define VBO_OFFSET_FOG   (32 + 12*MAX_COUNT_OF_TEXTURES)
#define ARY_OFFSET_VERTEX   (28)
#define ARY_OFFSET_TEXCOORD   (20)
#define ARY_OFFSET_COLOR   (44)

Define Documentation

#define __DRAW2DARRAYS__
#define ARY_OFFSET_COLOR   (44)
#define ARY_OFFSET_TEXCOORD   (20)
#define ARY_OFFSET_VERTEX   (28)
#define VBO_OFFSET_COLOR   (28 + 12*MAX_COUNT_OF_TEXTURES)
#define VBO_OFFSET_FOG   (32 + 12*MAX_COUNT_OF_TEXTURES)
#define VBO_OFFSET_NORMAL   (12)
#define VBO_OFFSET_PTR (   i  )     ((char*)0 + (i))
#define VBO_OFFSET_TEXCOORD (   i  )     (28 + 12*i)
#define VBO_OFFSET_VERTEX   (0)
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