#include "Base/spStandard.hpp"#include <windows.h>#include <OpenGL/gl.h>#include <OpenGL/glext.h>#include <GL/wglext.h>Go to the source code of this file.
Namespaces | |
| namespace | sp |
!! | |
Defines | |
| #define | glGetProgramiv glGetObjectParameterivARB |
| #define | glGetShaderiv glGetObjectParameterivARB |
| #define | glGetProgramInfoLog glGetInfoLogARB |
| #define | glGetShaderInfoLog glGetInfoLogARB |
Typedefs | |
| typedef BOOL(APIENTRY * | sp::PFNWGLSWAPINTERVALFARPROC )(int) |
Variables | |
| PFNWGLCHOOSEPIXELFORMATARBPROC | sp::wglChoosePixelFormatARB |
| PFNWGLSWAPINTERVALFARPROC | sp::wglSwapIntervalEXT |
| PFNGLMULTITEXCOORD2FARBPROC | sp::glMultiTexCoord2fARB |
| PFNGLACTIVETEXTUREARBPROC | sp::glActiveTextureARB |
| PFNGLTEXIMAGE3DEXTPROC | sp::glTexImage3DEXT |
| PFNGLTEXSUBIMAGE3DEXTPROC | sp::glTexSubImage3DEXT |
| PFNGLCLIENTACTIVETEXTUREARBPROC | sp::glClientActiveTextureARB |
| PFNGLFOGCOORDPOINTERPROC | sp::glFogCoordPointer |
| PFNGLGENBUFFERSARBPROC | sp::glGenBuffersARB |
| PFNGLBINDBUFFERARBPROC | sp::glBindBufferARB |
| PFNGLBUFFERDATAARBPROC | sp::glBufferDataARB |
| PFNGLBUFFERSUBDATAARBPROC | sp::glBufferSubDataARB |
| PFNGLDELETEBUFFERSARBPROC | sp::glDeleteBuffersARB |
| PFNGLDRAWELEMENTSINSTANCEDARBPROC | sp::glDrawElementsInstancedARB |
| PFNGLDRAWARRAYSINSTANCEDARBPROC | sp::glDrawArraysInstancedARB |
| PFNGLGENFRAMEBUFFERSEXTPROC | sp::glGenFramebuffersEXT |
| PFNGLGENRENDERBUFFERSEXTPROC | sp::glGenRenderbuffersEXT |
| PFNGLDELETEFRAMEBUFFERSEXTPROC | sp::glDeleteFramebuffersEXT |
| PFNGLDELETERENDERBUFFERSEXTPROC | sp::glDeleteRenderbuffersEXT |
| PFNGLBINDFRAMEBUFFEREXTPROC | sp::glBindFramebufferEXT |
| PFNGLBINDRENDERBUFFEREXTPROC | sp::glBindRenderbufferEXT |
| PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC | sp::glFramebufferRenderbufferEXT |
| PFNGLFRAMEBUFFERTEXTURE1DEXTPROC | sp::glFramebufferTexture1DEXT |
| PFNGLFRAMEBUFFERTEXTURE2DEXTPROC | sp::glFramebufferTexture2DEXT |
| PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC | sp::glFramebufferTextureLayerEXT |
| PFNGLRENDERBUFFERSTORAGEEXTPROC | sp::glRenderbufferStorageEXT |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC | sp::glRenderbufferStorageMultisampleEXT |
| PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC | sp::glCheckFramebufferStatusEXT |
| PFNGLBLITFRAMEBUFFEREXTPROC | sp::glBlitFramebufferEXT |
| PFNGLGENERATEMIPMAPEXTPROC | sp::glGenerateMipmapEXT |
| PFNGLBINDPROGRAMARBPROC | sp::glBindProgramARB |
| PFNGLPROGRAMSTRINGARBPROC | sp::glProgramStringARB |
| PFNGLGENPROGRAMSARBPROC | sp::glGenProgramsARB |
| PFNGLDELETEPROGRAMSARBPROC | sp::glDeleteProgramsARB |
| PFNGLPROGRAMLOCALPARAMETER4FVARBPROC | sp::glProgramLocalParameter4fvARB |
| PFNGLDRAWBUFFERSARBPROC | sp::glDrawBuffersARB |
| PFNGLDELETEPROGRAMPROC | sp::glDeleteProgram |
| PFNGLDELETESHADERPROC | sp::glDeleteShader |
| PFNGLCREATEPROGRAMOBJECTARBPROC | sp::glCreateProgramObjectARB |
| PFNGLCREATESHADEROBJECTARBPROC | sp::glCreateShaderObjectARB |
| PFNGLSHADERSOURCEARBPROC | sp::glShaderSourceARB |
| PFNGLCOMPILESHADERARBPROC | sp::glCompileShaderARB |
| PFNGLATTACHOBJECTARBPROC | sp::glAttachObjectARB |
| PFNGLDELETEOBJECTARBPROC | sp::glDeleteObjectARB |
| PFNGLLINKPROGRAMARBPROC | sp::glLinkProgramARB |
| PFNGLUSEPROGRAMOBJECTARBPROC | sp::glUseProgramObjectARB |
| PFNGLGETOBJECTPARAMETERIVARBPROC | sp::glGetObjectParameterivARB |
| PFNGLGETINFOLOGARBPROC | sp::glGetInfoLogARB |
| PFNGLDETACHOBJECTARBPROC | sp::glDetachObjectARB |
| PFNGLGETACTIVEUNIFORMARBPROC | sp::glGetActiveUniformARB |
| PFNGLGETUNIFORMLOCATIONARBPROC | sp::glGetUniformLocationARB |
| PFNGLUNIFORM1FARBPROC | sp::glUniform1fARB |
| PFNGLUNIFORM3FARBPROC | sp::glUniform3fARB |
| PFNGLUNIFORM4FARBPROC | sp::glUniform4fARB |
| PFNGLUNIFORM1IARBPROC | sp::glUniform1iARB |
| PFNGLUNIFORM1IVARBPROC | sp::glUniform1ivARB |
| PFNGLUNIFORM1FVARBPROC | sp::glUniform1fvARB |
| PFNGLUNIFORM2FVARBPROC | sp::glUniform2fvARB |
| PFNGLUNIFORM3FVARBPROC | sp::glUniform3fvARB |
| PFNGLUNIFORM4FVARBPROC | sp::glUniform4fvARB |
| PFNGLUNIFORMMATRIX2FVARBPROC | sp::glUniformMatrix2fvARB |
| PFNGLUNIFORMMATRIX3FVARBPROC | sp::glUniformMatrix3fvARB |
| PFNGLUNIFORMMATRIX4FVARBPROC | sp::glUniformMatrix4fvARB |
| PFNGLENABLEVERTEXATTRIBARRAYARBPROC | sp::glEnableVertexAttribArrayARB |
| PFNGLDISABLEVERTEXATTRIBARRAYARBPROC | sp::glDisableVertexAttribArrayARB |
| PFNGLVERTEXATTRIBPOINTERARBPROC | sp::glVertexAttribPointerARB |
| PFNGLBINDATTRIBLOCATIONARBPROC | sp::glBindAttribLocationARB |
| PFNGLBINDFRAGDATALOCATIONEXTPROC | sp::glBindFragDataLocationEXT |
| PFNGLPROGRAMPARAMETERIEXTPROC | sp::glProgramParameteriEXT |
| PFNGLBINDBUFFERBASEPROC | sp::glBindBufferBase |
| PFNGLGETUNIFORMBLOCKINDEXPROC | sp::glGetUniformBlockIndex |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC | sp::glGetActiveUniformBlockiv |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC | sp::glGetActiveUniformBlockName |
| PFNGLUNIFORMBLOCKBINDINGPROC | sp::glUniformBlockBinding |
| #define glGetProgramInfoLog glGetInfoLogARB |
| #define glGetProgramiv glGetObjectParameterivARB |
| #define glGetShaderInfoLog glGetInfoLogARB |
| #define glGetShaderiv glGetObjectParameterivARB |
1.7.1