#include "Base/spStandard.hpp"
Go to the source code of this file.
Defines | |
#define | GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS |
#define | GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER |
#define | GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER |
#define | GL_STATIC_DRAW_ARB GL_STATIC_DRAW |
#define | GL_DYNAMIC_DRAW_ARB GL_DYNAMIC_DRAW |
#define | GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER |
#define | GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER |
#define | GL_RENDERBUFFER_EXT GL_RENDERBUFFER |
#define | GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT |
#define | GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0 |
#define | GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER |
#define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
#define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
#define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
#define | GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED |
#define | GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE |
#define | GL_FLOAT_VEC2_ARB GL_FLOAT_VEC2 |
#define | GL_FLOAT_VEC3_ARB GL_FLOAT_VEC3 |
#define | GL_FLOAT_VEC4_ARB GL_FLOAT_VEC4 |
#define | GL_FLOAT_MAT2_ARB GL_FLOAT_MAT2 |
#define | GL_FLOAT_MAT3_ARB GL_FLOAT_MAT3 |
#define | GL_FLOAT_MAT4_ARB GL_FLOAT_MAT4 |
#define | GL_OBJECT_LINK_STATUS_ARB GL_LINK_STATUS |
#define | GL_OBJECT_COMPILE_STATUS_ARB GL_COMPILE_STATUS |
#define | GL_OBJECT_INFO_LOG_LENGTH_ARB GL_INFO_LOG_LENGTH |
#define | GL_OBJECT_ACTIVE_UNIFORMS_ARB GL_ACTIVE_UNIFORMS |
#define | GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB GL_ACTIVE_UNIFORM_MAX_LENGTH |
#define | glFogi glFogx |
#define | glLighti glLightx |
#define | glDepthRange glDepthRangef |
#define | glClientActiveTextureARB glClientActiveTexture |
#define | glActiveTextureARB glActiveTexture |
#define | glGenerateMipmapEXT glGenerateMipmap |
#define | glFramebufferRenderbufferEXT glFramebufferRenderbuffer |
#define | glDeleteRenderbuffersEXT glDeleteRenderbuffers |
#define | glDeleteFramebuffersEXT glDeleteFramebuffers |
#define | glGenFramebuffersEXT glGenFramebuffers |
#define | glGenRenderbuffersEXT glGenRenderbuffers |
#define | glBindFramebufferEXT glBindFramebuffer |
#define | glBindRenderbufferEXT glBindRenderbuffer |
#define | glFramebufferTexture2DEXT glFramebufferTexture2D |
#define | glRenderbufferStorageEXT glRenderbufferStorage |
#define | glCheckFramebufferStatusEXT glCheckFramebufferStatus |
#define | glBindBufferARB glBindBuffer |
#define | glGenBuffersARB glGenBuffers |
#define | glDeleteBuffersARB glDeleteBuffers |
#define | glBufferDataARB glBufferData |
#define | glBufferSubDataARB glBufferSubData |
#define | glClipPlane glClipPlanef |
#define | glCreateProgramObjectARB glCreateProgram |
#define | glUseProgramObjectARB glUseProgram |
#define | glLinkProgramARB glLinkProgram |
#define | glAttachObjectARB glAttachShader |
#define | glCreateShaderObjectARB glCreateShader |
#define | glShaderSourceARB glShaderSource |
#define | glCompileShaderARB glCompileShader |
#define | glGetActiveUniformARB glGetActiveUniform |
#define | glBindAttribLocationARB glBindAttribLocation |
#define | glGetUniformLocationARB glGetUniformLocation |
#define | glUniform1iARB glUniform1i |
#define | glUniform1ivARB glUniform1iv |
#define | glUniform1fARB glUniform1f |
#define | glUniform2fARB glUniform2f |
#define | glUniform3fARB glUniform3f |
#define | glUniform4fARB glUniform4f |
#define | glUniform1fvARB glUniform1fv |
#define | glUniform2fvARB glUniform2fv |
#define | glUniform3fvARB glUniform3fv |
#define | glUniform4fvARB glUniform4fv |
#define | glUniformMatrix2fvARB glUniformMatrix2fv |
#define | glUniformMatrix3fvARB glUniformMatrix3fv |
#define | glUniformMatrix4fvARB glUniformMatrix4fv |
#define | glEnableVertexAttribArrayARB glEnableVertexAttribArray |
#define | glDisableVertexAttribArrayARB glDisableVertexAttribArray |
#define | glVertexAttribPointerARB glVertexAttribPointer |
Typedefs | |
typedef GLuint | GLhandleARB |
#define GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER |
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0 |
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT |
#define GL_DYNAMIC_DRAW_ARB GL_DYNAMIC_DRAW |
#define GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER |
#define GL_FLOAT_MAT2_ARB GL_FLOAT_MAT2 |
#define GL_FLOAT_MAT3_ARB GL_FLOAT_MAT3 |
#define GL_FLOAT_MAT4_ARB GL_FLOAT_MAT4 |
#define GL_FLOAT_VEC2_ARB GL_FLOAT_VEC2 |
#define GL_FLOAT_VEC3_ARB GL_FLOAT_VEC3 |
#define GL_FLOAT_VEC4_ARB GL_FLOAT_VEC4 |
#define GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER |
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE |
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED |
#define GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS |
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB GL_ACTIVE_UNIFORM_MAX_LENGTH |
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB GL_ACTIVE_UNIFORMS |
#define GL_OBJECT_COMPILE_STATUS_ARB GL_COMPILE_STATUS |
#define GL_OBJECT_INFO_LOG_LENGTH_ARB GL_INFO_LOG_LENGTH |
#define GL_OBJECT_LINK_STATUS_ARB GL_LINK_STATUS |
#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER |
#define GL_STATIC_DRAW_ARB GL_STATIC_DRAW |
#define GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER |
#define glActiveTextureARB glActiveTexture |
#define glAttachObjectARB glAttachShader |
#define glBindAttribLocationARB glBindAttribLocation |
#define glBindBufferARB glBindBuffer |
#define glBindFramebufferEXT glBindFramebuffer |
#define glBindRenderbufferEXT glBindRenderbuffer |
#define glBufferDataARB glBufferData |
#define glBufferSubDataARB glBufferSubData |
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus |
#define glClientActiveTextureARB glClientActiveTexture |
#define glClipPlane glClipPlanef |
#define glCompileShaderARB glCompileShader |
#define glCreateProgramObjectARB glCreateProgram |
#define glCreateShaderObjectARB glCreateShader |
#define glDeleteBuffersARB glDeleteBuffers |
#define glDeleteFramebuffersEXT glDeleteFramebuffers |
#define glDeleteRenderbuffersEXT glDeleteRenderbuffers |
#define glDepthRange glDepthRangef |
#define glDisableVertexAttribArrayARB glDisableVertexAttribArray |
#define glEnableVertexAttribArrayARB glEnableVertexAttribArray |
#define glFogi glFogx |
#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer |
#define glFramebufferTexture2DEXT glFramebufferTexture2D |
#define glGenBuffersARB glGenBuffers |
#define glGenerateMipmapEXT glGenerateMipmap |
#define glGenFramebuffersEXT glGenFramebuffers |
#define glGenRenderbuffersEXT glGenRenderbuffers |
#define glGetActiveUniformARB glGetActiveUniform |
#define glGetUniformLocationARB glGetUniformLocation |
#define glLighti glLightx |
#define glLinkProgramARB glLinkProgram |
#define glRenderbufferStorageEXT glRenderbufferStorage |
#define glShaderSourceARB glShaderSource |
#define glUniform1fARB glUniform1f |
#define glUniform1fvARB glUniform1fv |
#define glUniform1iARB glUniform1i |
#define glUniform1ivARB glUniform1iv |
#define glUniform2fARB glUniform2f |
#define glUniform2fvARB glUniform2fv |
#define glUniform3fARB glUniform3f |
#define glUniform3fvARB glUniform3fv |
#define glUniform4fARB glUniform4f |
#define glUniform4fvARB glUniform4fv |
#define glUniformMatrix2fvARB glUniformMatrix2fv |
#define glUniformMatrix3fvARB glUniformMatrix3fv |
#define glUniformMatrix4fvARB glUniformMatrix4fv |
#define glUseProgramObjectARB glUseProgram |
#define glVertexAttribPointerARB glVertexAttribPointer |
typedef GLuint GLhandleARB |