#include "Base/spStandard.hpp"Go to the source code of this file.
Defines | |
| #define | GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS |
| #define | GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER |
| #define | GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER |
| #define | GL_STATIC_DRAW_ARB GL_STATIC_DRAW |
| #define | GL_DYNAMIC_DRAW_ARB GL_DYNAMIC_DRAW |
| #define | GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER |
| #define | GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER |
| #define | GL_RENDERBUFFER_EXT GL_RENDERBUFFER |
| #define | GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT |
| #define | GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0 |
| #define | GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER |
| #define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
| #define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| #define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
| #define | GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED |
| #define | GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE |
| #define | GL_FLOAT_VEC2_ARB GL_FLOAT_VEC2 |
| #define | GL_FLOAT_VEC3_ARB GL_FLOAT_VEC3 |
| #define | GL_FLOAT_VEC4_ARB GL_FLOAT_VEC4 |
| #define | GL_FLOAT_MAT2_ARB GL_FLOAT_MAT2 |
| #define | GL_FLOAT_MAT3_ARB GL_FLOAT_MAT3 |
| #define | GL_FLOAT_MAT4_ARB GL_FLOAT_MAT4 |
| #define | GL_OBJECT_LINK_STATUS_ARB GL_LINK_STATUS |
| #define | GL_OBJECT_COMPILE_STATUS_ARB GL_COMPILE_STATUS |
| #define | GL_OBJECT_INFO_LOG_LENGTH_ARB GL_INFO_LOG_LENGTH |
| #define | GL_OBJECT_ACTIVE_UNIFORMS_ARB GL_ACTIVE_UNIFORMS |
| #define | GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB GL_ACTIVE_UNIFORM_MAX_LENGTH |
| #define | glFogi glFogx |
| #define | glLighti glLightx |
| #define | glDepthRange glDepthRangef |
| #define | glClientActiveTextureARB glClientActiveTexture |
| #define | glActiveTextureARB glActiveTexture |
| #define | glGenerateMipmapEXT glGenerateMipmap |
| #define | glFramebufferRenderbufferEXT glFramebufferRenderbuffer |
| #define | glDeleteRenderbuffersEXT glDeleteRenderbuffers |
| #define | glDeleteFramebuffersEXT glDeleteFramebuffers |
| #define | glGenFramebuffersEXT glGenFramebuffers |
| #define | glGenRenderbuffersEXT glGenRenderbuffers |
| #define | glBindFramebufferEXT glBindFramebuffer |
| #define | glBindRenderbufferEXT glBindRenderbuffer |
| #define | glFramebufferTexture2DEXT glFramebufferTexture2D |
| #define | glRenderbufferStorageEXT glRenderbufferStorage |
| #define | glCheckFramebufferStatusEXT glCheckFramebufferStatus |
| #define | glBindBufferARB glBindBuffer |
| #define | glGenBuffersARB glGenBuffers |
| #define | glDeleteBuffersARB glDeleteBuffers |
| #define | glBufferDataARB glBufferData |
| #define | glBufferSubDataARB glBufferSubData |
| #define | glClipPlane glClipPlanef |
| #define | glCreateProgramObjectARB glCreateProgram |
| #define | glUseProgramObjectARB glUseProgram |
| #define | glLinkProgramARB glLinkProgram |
| #define | glAttachObjectARB glAttachShader |
| #define | glCreateShaderObjectARB glCreateShader |
| #define | glShaderSourceARB glShaderSource |
| #define | glCompileShaderARB glCompileShader |
| #define | glGetActiveUniformARB glGetActiveUniform |
| #define | glBindAttribLocationARB glBindAttribLocation |
| #define | glGetUniformLocationARB glGetUniformLocation |
| #define | glUniform1iARB glUniform1i |
| #define | glUniform1ivARB glUniform1iv |
| #define | glUniform1fARB glUniform1f |
| #define | glUniform2fARB glUniform2f |
| #define | glUniform3fARB glUniform3f |
| #define | glUniform4fARB glUniform4f |
| #define | glUniform1fvARB glUniform1fv |
| #define | glUniform2fvARB glUniform2fv |
| #define | glUniform3fvARB glUniform3fv |
| #define | glUniform4fvARB glUniform4fv |
| #define | glUniformMatrix2fvARB glUniformMatrix2fv |
| #define | glUniformMatrix3fvARB glUniformMatrix3fv |
| #define | glUniformMatrix4fvARB glUniformMatrix4fv |
| #define | glEnableVertexAttribArrayARB glEnableVertexAttribArray |
| #define | glDisableVertexAttribArrayARB glDisableVertexAttribArray |
| #define | glVertexAttribPointerARB glVertexAttribPointer |
Typedefs | |
| typedef GLuint | GLhandleARB |
| #define GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER |
| #define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0 |
| #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT |
| #define GL_DYNAMIC_DRAW_ARB GL_DYNAMIC_DRAW |
| #define GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER |
| #define GL_FLOAT_MAT2_ARB GL_FLOAT_MAT2 |
| #define GL_FLOAT_MAT3_ARB GL_FLOAT_MAT3 |
| #define GL_FLOAT_MAT4_ARB GL_FLOAT_MAT4 |
| #define GL_FLOAT_VEC2_ARB GL_FLOAT_VEC2 |
| #define GL_FLOAT_VEC3_ARB GL_FLOAT_VEC3 |
| #define GL_FLOAT_VEC4_ARB GL_FLOAT_VEC4 |
| #define GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER |
| #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE |
| #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
| #define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED |
| #define GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS |
| #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB GL_ACTIVE_UNIFORM_MAX_LENGTH |
| #define GL_OBJECT_ACTIVE_UNIFORMS_ARB GL_ACTIVE_UNIFORMS |
| #define GL_OBJECT_COMPILE_STATUS_ARB GL_COMPILE_STATUS |
| #define GL_OBJECT_INFO_LOG_LENGTH_ARB GL_INFO_LOG_LENGTH |
| #define GL_OBJECT_LINK_STATUS_ARB GL_LINK_STATUS |
| #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER |
| #define GL_STATIC_DRAW_ARB GL_STATIC_DRAW |
| #define GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER |
| #define glActiveTextureARB glActiveTexture |
| #define glAttachObjectARB glAttachShader |
| #define glBindAttribLocationARB glBindAttribLocation |
| #define glBindBufferARB glBindBuffer |
| #define glBindFramebufferEXT glBindFramebuffer |
| #define glBindRenderbufferEXT glBindRenderbuffer |
| #define glBufferDataARB glBufferData |
| #define glBufferSubDataARB glBufferSubData |
| #define glCheckFramebufferStatusEXT glCheckFramebufferStatus |
| #define glClientActiveTextureARB glClientActiveTexture |
| #define glClipPlane glClipPlanef |
| #define glCompileShaderARB glCompileShader |
| #define glCreateProgramObjectARB glCreateProgram |
| #define glCreateShaderObjectARB glCreateShader |
| #define glDeleteBuffersARB glDeleteBuffers |
| #define glDeleteFramebuffersEXT glDeleteFramebuffers |
| #define glDeleteRenderbuffersEXT glDeleteRenderbuffers |
| #define glDepthRange glDepthRangef |
| #define glDisableVertexAttribArrayARB glDisableVertexAttribArray |
| #define glEnableVertexAttribArrayARB glEnableVertexAttribArray |
| #define glFogi glFogx |
| #define glFramebufferRenderbufferEXT glFramebufferRenderbuffer |
| #define glFramebufferTexture2DEXT glFramebufferTexture2D |
| #define glGenBuffersARB glGenBuffers |
| #define glGenerateMipmapEXT glGenerateMipmap |
| #define glGenFramebuffersEXT glGenFramebuffers |
| #define glGenRenderbuffersEXT glGenRenderbuffers |
| #define glGetActiveUniformARB glGetActiveUniform |
| #define glGetUniformLocationARB glGetUniformLocation |
| #define glLighti glLightx |
| #define glLinkProgramARB glLinkProgram |
| #define glRenderbufferStorageEXT glRenderbufferStorage |
| #define glShaderSourceARB glShaderSource |
| #define glUniform1fARB glUniform1f |
| #define glUniform1fvARB glUniform1fv |
| #define glUniform1iARB glUniform1i |
| #define glUniform1ivARB glUniform1iv |
| #define glUniform2fARB glUniform2f |
| #define glUniform2fvARB glUniform2fv |
| #define glUniform3fARB glUniform3f |
| #define glUniform3fvARB glUniform3fv |
| #define glUniform4fARB glUniform4f |
| #define glUniform4fvARB glUniform4fv |
| #define glUniformMatrix2fvARB glUniformMatrix2fv |
| #define glUniformMatrix3fvARB glUniformMatrix3fv |
| #define glUniformMatrix4fvARB glUniformMatrix4fv |
| #define glUseProgramObjectARB glUseProgram |
| #define glVertexAttribPointerARB glVertexAttribPointer |
| typedef GLuint GLhandleARB |
1.7.1