#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <ios>
#include <vector>
#include <string>
#include <fstream>
Go to the source code of this file.
Classes | |
class | sp::scene::MeshLoaderMS3D |
struct | sp::scene::MeshLoaderMS3D::SMeshMS3D |
struct | sp::scene::MeshLoaderMS3D::SMaterialMS3D |
struct | sp::scene::MeshLoaderMS3D::STriangleMS3D |
struct | sp::scene::MeshLoaderMS3D::SVertexMS3D |
struct | sp::scene::MeshLoaderMS3D::SKeyframeMS3D |
struct | sp::scene::MeshLoaderMS3D::SJointMS3D |
struct | sp::scene::MeshLoaderMS3D::SJointNameListRecMS3D |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. |