#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <vector>
#include <string>
Go to the source code of this file.
Classes |
class | sp::scene::MeshLoaderMD2 |
struct | sp::scene::MeshLoaderMD2::SHeaderMD2 |
struct | sp::scene::MeshLoaderMD2::SVertexMD2 |
struct | sp::scene::MeshLoaderMD2::SKeyFrameMD2 |
struct | sp::scene::MeshLoaderMD2::STriangleMD2 |
struct | sp::scene::MeshLoaderMD2::SAnimationMD2 |
struct | sp::scene::MeshLoaderMD2::SAnimStateMD2 |
Namespaces |
namespace | sp |
| !!
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namespace | sp::scene |
| Add 3D object management functions and scene rendering can be found in this namespace.
|
Enumerations |
enum | sp::scene::EMD2AnimTypes {
sp::scene::MD2ANIM_STAND = 0,
sp::scene::MD2ANIM_RUN,
sp::scene::MD2ANIM_ATTACK,
sp::scene::MD2ANIM_PAIN_A,
sp::scene::MD2ANIM_PAIN_B,
sp::scene::MD2ANIM_PAIN_C,
sp::scene::MD2ANIM_JUMP,
sp::scene::MD2ANIM_FLIP,
sp::scene::MD2ANIM_SALUTE,
sp::scene::MD2ANIM_FALLBACK,
sp::scene::MD2ANIM_WAVE,
sp::scene::MD2ANIM_POINT,
sp::scene::MD2ANIM_CROUCH_STAND,
sp::scene::MD2ANIM_CROUCH_WALK,
sp::scene::MD2ANIM_CROUCH_ATTACK,
sp::scene::MD2ANIM_CROUCH_PAIN,
sp::scene::MD2ANIM_CROUCH_DEATH,
sp::scene::MD2ANIM_DEATH_FALLBACK,
sp::scene::MD2ANIM_DEATH_FALLFORWARD,
sp::scene::MD2ANIM_DEATH_FALLBACKSLOW,
sp::scene::MD2ANIM_BOOM,
sp::scene::MD2ANIM_MAX_ANIMATIONS
} |