Classes | Namespaces | Enumerations

D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/FileFormats/Mesh/spMeshLoaderMD2.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <vector>
#include <string>

Go to the source code of this file.

Classes

class  sp::scene::MeshLoaderMD2
struct  sp::scene::MeshLoaderMD2::SHeaderMD2
struct  sp::scene::MeshLoaderMD2::SVertexMD2
struct  sp::scene::MeshLoaderMD2::SKeyFrameMD2
struct  sp::scene::MeshLoaderMD2::STriangleMD2
struct  sp::scene::MeshLoaderMD2::SAnimationMD2
struct  sp::scene::MeshLoaderMD2::SAnimStateMD2

Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


Enumerations

enum  sp::scene::EMD2AnimTypes {
  sp::scene::MD2ANIM_STAND = 0, sp::scene::MD2ANIM_RUN, sp::scene::MD2ANIM_ATTACK, sp::scene::MD2ANIM_PAIN_A,
  sp::scene::MD2ANIM_PAIN_B, sp::scene::MD2ANIM_PAIN_C, sp::scene::MD2ANIM_JUMP, sp::scene::MD2ANIM_FLIP,
  sp::scene::MD2ANIM_SALUTE, sp::scene::MD2ANIM_FALLBACK, sp::scene::MD2ANIM_WAVE, sp::scene::MD2ANIM_POINT,
  sp::scene::MD2ANIM_CROUCH_STAND, sp::scene::MD2ANIM_CROUCH_WALK, sp::scene::MD2ANIM_CROUCH_ATTACK, sp::scene::MD2ANIM_CROUCH_PAIN,
  sp::scene::MD2ANIM_CROUCH_DEATH, sp::scene::MD2ANIM_DEATH_FALLBACK, sp::scene::MD2ANIM_DEATH_FALLFORWARD, sp::scene::MD2ANIM_DEATH_FALLBACKSLOW,
  sp::scene::MD2ANIM_BOOM, sp::scene::MD2ANIM_MAX_ANIMATIONS
}
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