#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <vector>
#include <string>
Go to the source code of this file.
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Classes | 
| class | sp::scene::MeshLoaderMD2 | 
| struct | sp::scene::MeshLoaderMD2::SHeaderMD2 | 
| struct | sp::scene::MeshLoaderMD2::SVertexMD2 | 
| struct | sp::scene::MeshLoaderMD2::SKeyFrameMD2 | 
| struct | sp::scene::MeshLoaderMD2::STriangleMD2 | 
| struct | sp::scene::MeshLoaderMD2::SAnimationMD2 | 
| struct | sp::scene::MeshLoaderMD2::SAnimStateMD2 | 
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Namespaces | 
| namespace | sp | 
|  | !!  
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| namespace | sp::scene | 
|  | Add 3D object management functions and scene rendering can be found in this namespace.  
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Enumerations | 
| enum | sp::scene::EMD2AnimTypes { sp::scene::MD2ANIM_STAND =  0, 
sp::scene::MD2ANIM_RUN, 
sp::scene::MD2ANIM_ATTACK, 
sp::scene::MD2ANIM_PAIN_A,
 sp::scene::MD2ANIM_PAIN_B, 
sp::scene::MD2ANIM_PAIN_C, 
sp::scene::MD2ANIM_JUMP, 
sp::scene::MD2ANIM_FLIP,
 sp::scene::MD2ANIM_SALUTE, 
sp::scene::MD2ANIM_FALLBACK, 
sp::scene::MD2ANIM_WAVE, 
sp::scene::MD2ANIM_POINT,
 sp::scene::MD2ANIM_CROUCH_STAND, 
sp::scene::MD2ANIM_CROUCH_WALK, 
sp::scene::MD2ANIM_CROUCH_ATTACK, 
sp::scene::MD2ANIM_CROUCH_PAIN,
 sp::scene::MD2ANIM_CROUCH_DEATH, 
sp::scene::MD2ANIM_DEATH_FALLBACK, 
sp::scene::MD2ANIM_DEATH_FALLFORWARD, 
sp::scene::MD2ANIM_DEATH_FALLBACKSLOW,
 sp::scene::MD2ANIM_BOOM, 
sp::scene::MD2ANIM_MAX_ANIMATIONS
 }
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