#include "Base/spStandard.hpp"#include "Base/spInputOutputString.hpp"#include "Base/spGeometryStructures.hpp"#include "Base/spMaterialStates.hpp"#include "Base/spVertexFormat.hpp"#include "Base/spIndexFormat.hpp"#include "Base/spMathTriangleCutter.hpp"#include "RenderSystem/spTextureLayer.hpp"#include <vector>Go to the source code of this file.
Classes | |
| class | sp::video::MeshBuffer |
| struct | sp::video::MeshBuffer::SMeshBufferBackup |
| struct | sp::video::MeshBuffer::SBuffer |
Namespaces | |
| namespace | sp |
!! | |
| namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
1.7.1