#include "Base/spStandard.hpp"
#include "Base/spDimensionUniversalBuffer.hpp"
#include "Base/spMaterialConfigTypes.hpp"
#include <d3d9.h>
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Define Documentation
      
        
          | #define FVF_POSITION   (D3DFVF_XYZ) | 
      
 
 
      
        
          | #define FVF_VERTEX2D   (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1) | 
      
 
 
Value:( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX8 |   \
      D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEXCOORDSIZE3(1) |           \
      D3DFVF_TEXCOORDSIZE3(2) | D3DFVF_TEXCOORDSIZE3(3) |           \
      D3DFVF_TEXCOORDSIZE3(4) | D3DFVF_TEXCOORDSIZE3(5) |           \
      D3DFVF_TEXCOORDSIZE3(6) | D3DFVF_TEXCOORDSIZE3(7) )
 
 
      
        
          | #define FVF_VERTEX_FONT   (D3DFVF_XYZ | D3DFVF_TEX1) |