#include "Base/spStandard.hpp"
#include "Base/spDimensionUniversalBuffer.hpp"
#include "Base/spMaterialConfigTypes.hpp"
#include <d3d9.h>
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Define Documentation
#define FVF_POSITION (D3DFVF_XYZ) |
#define FVF_VERTEX2D (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1) |
Value:( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX8 | \
D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEXCOORDSIZE3(1) | \
D3DFVF_TEXCOORDSIZE3(2) | D3DFVF_TEXCOORDSIZE3(3) | \
D3DFVF_TEXCOORDSIZE3(4) | D3DFVF_TEXCOORDSIZE3(5) | \
D3DFVF_TEXCOORDSIZE3(6) | D3DFVF_TEXCOORDSIZE3(7) )
#define FVF_VERTEX_FONT (D3DFVF_XYZ | D3DFVF_TEX1) |