#include "Base/spStandard.hpp"
#include "Base/spDimensionUniversalBuffer.hpp"
#include "Base/spMaterialConfigTypes.hpp"
#include <d3d11.h>
Go to the source code of this file.
Classes | |
class | sp::video::D3D11HardwareBuffer |
Direct3D11 hardware buffer (vertex- or index buffer) class for internal usage. More... | |
Namespaces | |
namespace | sp |
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namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. |