#include "Base/spStandard.hpp"#include "Base/spDimensionUniversalBuffer.hpp"#include "Base/spMaterialConfigTypes.hpp"#include <d3d11.h>Go to the source code of this file.
| Classes | |
| class | sp::video::D3D11HardwareBuffer | 
| Direct3D11 hardware buffer (vertex- or index buffer) class for internal usage.  More... | |
| Namespaces | |
| namespace | sp | 
| !! | |
| namespace | sp::video | 
| All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
 1.7.1
 1.7.1