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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/Direct3D11/spDirect3D11HardwareBuffer.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spDimensionUniversalBuffer.hpp"
#include "Base/spMaterialConfigTypes.hpp"
#include <d3d11.h>

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Classes

class  sp::video::D3D11HardwareBuffer
 Direct3D11 hardware buffer (vertex- or index buffer) class for internal usage. More...

Namespaces

namespace  sp
 

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namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


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