Direct3D11 hardware buffer (vertex- or index buffer) class for internal usage. More...
#include <spDirect3D11HardwareBuffer.hpp>
Friends | |
class | Direct3D11RenderSystem |
class | OpenCLBuffer |
Direct3D11 hardware buffer (vertex- or index buffer) class for internal usage.
friend class Direct3D11RenderSystem [friend] |
friend class OpenCLBuffer [friend] |