#include "Base/spStandard.hpp"
#include "Base/spDimensionVector3D.hpp"
#include "Base/spDimensionMatrix4.hpp"
#include "Base/spGeometryStructures.hpp"
#include "Base/spMaterialConfigTypes.hpp"
#include "RenderSystem/spRenderSystem.hpp"
Go to the source code of this file.
Classes | |
class | sp::video::D3D11DefaultShader |
Direct3D11 render system. This renderer supports Direct3D 11.0. More... | |
struct | sp::video::D3D11DefaultShader::SConstantBufferLights |
struct | sp::video::D3D11DefaultShader::SConstantBufferLights::SLight |
struct | sp::video::D3D11DefaultShader::SConstantBufferObject |
struct | sp::video::D3D11DefaultShader::SConstantBufferObject::SMaterial |
struct | sp::video::D3D11DefaultShader::SConstantBufferSurface |
struct | sp::video::D3D11DefaultShader::SConstantBufferSurface::STextureLayer |
struct | sp::video::D3D11DefaultShader::SConstantBufferExtension |
struct | sp::video::D3D11DefaultShader::SConstantBufferExtension::SClipPlane |
struct | sp::video::D3D11DefaultShader::SConstantBufferExtension::SFogStates |
Namespaces | |
namespace | sp |
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namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. |