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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/Direct3D11/spDirect3D11DefaultShader.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spDimensionVector3D.hpp"
#include "Base/spDimensionMatrix4.hpp"
#include "Base/spGeometryStructures.hpp"
#include "Base/spMaterialConfigTypes.hpp"
#include "RenderSystem/spRenderSystem.hpp"

Go to the source code of this file.

Classes

class  sp::video::D3D11DefaultShader
 Direct3D11 render system. This renderer supports Direct3D 11.0. More...
struct  sp::video::D3D11DefaultShader::SConstantBufferLights
struct  sp::video::D3D11DefaultShader::SConstantBufferLights::SLight
struct  sp::video::D3D11DefaultShader::SConstantBufferObject
struct  sp::video::D3D11DefaultShader::SConstantBufferObject::SMaterial
struct  sp::video::D3D11DefaultShader::SConstantBufferSurface
struct  sp::video::D3D11DefaultShader::SConstantBufferSurface::STextureLayer
struct  sp::video::D3D11DefaultShader::SConstantBufferExtension
struct  sp::video::D3D11DefaultShader::SConstantBufferExtension::SClipPlane
struct  sp::video::D3D11DefaultShader::SConstantBufferExtension::SFogStates

Namespaces

namespace  sp
 

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namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


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