#include "Base/spStandard.hpp"#include "Base/spDimensionVector3D.hpp"#include "Base/spDimensionMatrix4.hpp"#include "Base/spGeometryStructures.hpp"#include "Base/spMaterialConfigTypes.hpp"#include "RenderSystem/spRenderSystem.hpp"Go to the source code of this file.
Classes | |
| class | sp::video::D3D11DefaultShader |
| Direct3D11 render system. This renderer supports Direct3D 11.0. More... | |
| struct | sp::video::D3D11DefaultShader::SConstantBufferLights |
| struct | sp::video::D3D11DefaultShader::SConstantBufferLights::SLight |
| struct | sp::video::D3D11DefaultShader::SConstantBufferObject |
| struct | sp::video::D3D11DefaultShader::SConstantBufferObject::SMaterial |
| struct | sp::video::D3D11DefaultShader::SConstantBufferSurface |
| struct | sp::video::D3D11DefaultShader::SConstantBufferSurface::STextureLayer |
| struct | sp::video::D3D11DefaultShader::SConstantBufferExtension |
| struct | sp::video::D3D11DefaultShader::SConstantBufferExtension::SClipPlane |
| struct | sp::video::D3D11DefaultShader::SConstantBufferExtension::SFogStates |
Namespaces | |
| namespace | sp |
!! | |
| namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
| namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
1.7.1