#include "SceneGraph/Animation/spAnimationSkeleton.hpp"
#include "Platform/spSoftPixelDeviceOS.hpp"
#include <boost/foreach.hpp>
Classes | |
struct | sp::scene::SSurfaceVertex |
struct | sp::scene::SWeight |
struct | sp::scene::SVertex |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Defines | |
#define | LINE(a, b) __spVideoDriver->draw3DLine(a, b, Color) |
Functions | |
bool | sp::scene::operator< (const SSurfaceVertex &ObjA, const SSurfaceVertex &ObjB) |
#define LINE | ( | a, | ||
b | ||||
) | __spVideoDriver->draw3DLine(a, b, Color) |