List of all members.
Detailed Description
ComputeShaderIO is used to have an access to input- and output buffers between your program and the compute shader on the GPU.
Constructor & Destructor Documentation
sp::video::ComputeShaderIO::ComputeShaderIO |
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[inline] |
virtual sp::video::ComputeShaderIO::~ComputeShaderIO |
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[inline, virtual] |
Member Function Documentation
virtual u32 sp::video::ComputeShaderIO::addInputBuffer |
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u32 |
BufferSize, |
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u32 |
Count, |
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void * |
InitData = 0 | |
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Adds an input buffer to set user data to a compute shader.
- Parameters:
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| BufferSize,: | Size (in bytes) of one element of the buffer. |
| Count,: | Count of elements. |
| InitData,: | Initial data for the buffer. If this parameter is none zero it needs to point to a buffer which has the size of [BufferSize * Count] bytes. |
- Returns:
- Zero based buffer index.
Reimplemented in sp::video::Direct3D11ComputeShaderIO.
virtual u32 sp::video::ComputeShaderIO::addOutputBuffer |
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u32 |
BufferSize, |
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u32 |
Count | |
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Adds an output buffer to get the result from a compute shader.
- Parameters:
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| BufferSize,: | Size (in bytes) of one element of the buffer. |
| Count,: | Count of elements. |
- Returns:
- Zero based buffer index.
Reimplemented in sp::video::Direct3D11ComputeShaderIO.
virtual bool sp::video::ComputeShaderIO::getBuffer |
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const u32 |
Index, |
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void * |
OutputBuffer | |
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Gets the data of a buffer.
- Parameters:
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| Index,: | Zero based buffer index. Add an ouput buffer and use the returned index. Input buffers can also be used. |
| OutputBuffer,: | Pointer to the buffer data where the output data is to be copied. The buffer needs to point to a buffer data with the same size of the created output buffer. |
Reimplemented in sp::video::Direct3D11ComputeShaderIO.
virtual void sp::video::ComputeShaderIO::setBuffer |
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const u32 |
Index, |
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const void * |
InputBuffer | |
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Sets the data of a buffer.
- Parameters:
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| Index,: | Zero based buffer index. Add an input buffer and use the returned index. |
| InputBuffer,: | Input buffer data which is to be set. The buffer needs to point to a buffer data with the same size of the created input buffer. |
Reimplemented in sp::video::Direct3D11ComputeShaderIO.
The documentation for this class was generated from the following file:
- D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/spComputeShader.hpp