, including all inherited members.
| addJointGroup(const io::stringc &Name="") | sp::scene::SkeletalAnimation | |
| addKeyframe(AnimationJoint *Joint, u32 Frame, const Transformation &Transform) | sp::scene::SkeletalAnimation | |
| addSceneNode(SceneNode *Object) | sp::scene::Animation | [virtual] |
| Animation(const EAnimationTypes Type) | sp::scene::Animation | [protected] |
| checkFrustumCulling(scene::Mesh *Object) const | sp::scene::MeshAnimation | [protected, virtual] |
| clearJointGroups() | sp::scene::SkeletalAnimation | |
| clearKeyframes() | sp::scene::SkeletalAnimation | [virtual] |
| clearSceneNodes() | sp::scene::Animation | [virtual] |
| clearSkeletons() | sp::scene::SkeletalAnimation | |
| copy(const Animation *Other) | sp::scene::SkeletalAnimation | [virtual] |
| copyBase(const Animation *Other) | sp::scene::Animation | [protected] |
| createSkeleton(bool isNewActiveSkeleton=true) | sp::scene::SkeletalAnimation | |
| deleteSkeleton(AnimationSkeleton *Skeleton) | sp::scene::SkeletalAnimation | |
| findJointGroup(const io::stringc &Name) const | sp::scene::SkeletalAnimation | |
| Flags_ | sp::scene::Animation | [protected] |
| getActiveSkeleton() const | sp::scene::SkeletalAnimation | [inline] |
| getFlags() const | sp::scene::Animation | [inline] |
| getFrame() const | sp::scene::Animation | [inline] |
| getInterpolation() const | sp::scene::Animation | [inline] |
| getKeyframeCount() const | sp::scene::SkeletalAnimation | [virtual] |
| getMaxFrame() const | sp::scene::Animation | [inline] |
| getMinFrame() const | sp::scene::Animation | [inline] |
| getName() const | sp::scene::Animation | [inline] |
| getPlayback() const | sp::scene::Animation | [inline] |
| getPlayback() | sp::scene::Animation | [inline] |
| getPlaybackMode() const | sp::scene::Animation | [inline] |
| getSceneNodeList() const | sp::scene::Animation | [inline] |
| getSpeed() const | sp::scene::Animation | [inline] |
| getType() const | sp::scene::Animation | [inline] |
| getValidFrame(u32 Index) const | sp::scene::Animation | [protected] |
| groupJoint(AnimationJointGroup *Group, AnimationJoint *Joint) | sp::scene::SkeletalAnimation | |
| interpolate(u32 IndexFrom, u32 IndexTo, f32 Interpolation) | sp::scene::SkeletalAnimation | [virtual] |
| interpolateBlended(const AnimationPlayback &PlaybackFrom, const AnimationPlayback &PlaybackTo, f32 BlendingFactor) | sp::scene::SkeletalAnimation | [virtual] |
| interpolateRange(u32 FirstFrame, u32 LastFrame, f32 Interpolation) | sp::scene::Animation | [virtual] |
| MaxFrame_ | sp::scene::Animation | [protected] |
| MeshAnimation(const EAnimationTypes Type) | sp::scene::MeshAnimation | [protected] |
| MinFrame_ | sp::scene::Animation | [protected] |
| pause(bool IsPaused=true) | sp::scene::Animation | [virtual] |
| pauseGroup(const io::stringc &Name, bool isPaused=true) | sp::scene::SkeletalAnimation | |
| play(const EAnimPlaybackModes Mode, u32 FirstFrame=0, u32 LastFrame=ANIM_LAST_FRAME) | sp::scene::Animation | [virtual] |
| Playback_ | sp::scene::Animation | [protected] |
| playGroup(const io::stringc &Name, const EAnimPlaybackModes Mode, u32 FirstFrame, u32 LastFrame) | sp::scene::SkeletalAnimation | |
| playGroup(const io::stringc &Name, u32 SeqId) | sp::scene::SkeletalAnimation | |
| playing() const | sp::scene::Animation | [inline] |
| poseGroup(const io::stringc &Name, u32 Frame, f32 Interpolation=0.0f) | sp::scene::SkeletalAnimation | |
| removeJointGroup(AnimationJointGroup *JointGroup) | sp::scene::SkeletalAnimation | |
| removeKeyframe(AnimationJoint *Joint, u32 Frame) | sp::scene::SkeletalAnimation | |
| removeSceneNode(SceneNode *Object) | sp::scene::Animation | [virtual] |
| setActiveSkeleton(AnimationSkeleton *Skeleton) | sp::scene::SkeletalAnimation | [inline] |
| setFlags(s32 Flags) | sp::scene::Animation | [inline] |
| setFrame(u32 Index) | sp::scene::Animation | [virtual] |
| setInterpolation(f32 Interpolation) | sp::scene::Animation | [inline] |
| setName(const io::stringc &Name) | sp::scene::Animation | [inline] |
| setSpeed(f32 Speed) | sp::scene::Animation | [inline] |
| SkeletalAnimation() | sp::scene::SkeletalAnimation | |
| stop(bool IsReset=false) | sp::scene::Animation | [virtual] |
| stopGroup(const io::stringc &Name) | sp::scene::SkeletalAnimation | |
| ungroupJoint(AnimationJointGroup *Group, AnimationJoint *Joint) | sp::scene::SkeletalAnimation | |
| updateAnimation(SceneNode *Node) | sp::scene::SkeletalAnimation | [virtual] |
| updatePlayback(f32 Speed) | sp::scene::Animation | [protected, virtual] |
| ~Animation() | sp::scene::Animation | [virtual] |
| ~MeshAnimation() | sp::scene::MeshAnimation | [virtual] |
| ~SkeletalAnimation() | sp::scene::SkeletalAnimation | [virtual] |