, including all inherited members.
addObjectToParentQueue(SceneNode *Node, u32 ParentId) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
applyQueues() | sp::scene::SceneLoaderSPSB | [protected, virtual] |
BaseFileFormatHandler(const io::stringc &Filename="") | sp::io::BaseFileFormatHandler | [protected] |
BaseFileFormatHandler(io::File *File) | sp::io::BaseFileFormatHandler | [protected] |
CatchAnimNode(const SpAnimNode &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchBoundVolume(const SpBoundVolume &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchCamera(const SpCamera &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchHeader(const SpHeader &Header) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchLight(const SpLight &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchLightmap(const SpLightmap &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchLightmapScene(const SpLightmapScene &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchMesh(const SpMesh &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchSceneConfig(const SpSceneConfig &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchShaderClass(const SpShaderClass &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchSound(const SpSound &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchSprite(const SpSprite &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchStoryboardItem(const SpStoryboardItem &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchTexture(const SpTexture &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchTextureClass(const SpTextureClass &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
CatchWayPoint(const SpWayPoint &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
completeCameraConstruct(Camera *CameraObj, const SpCamera &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
completeLightConstruct(Light *LightObj, const SpLight &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
completeMeshConstruct(Mesh *MeshObj, const SpMesh &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
completeSpriteConstruct(Billboard *SpriteObj, const SpSprite &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
convert(const SpVector2 &Vec) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
convert(const SpVector3 &Vec) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
convert(const SpVector4 &Vec) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
convert(const SpMatrix4 &Mat) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
convert(const SpColor &Color) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
convertTransformation(const SpBaseObject &Object) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
createMeshBasic(const SpMeshConstructionBasic &Construct) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
createMeshResource(const SpMeshConstructionResource &Construct) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
createShader(const SpShader &Object, video::ShaderClass *ShaderClassObj, const video::EShaderTypes Type) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
createSkyBox(const std::string(&SkyBoxTexFilenames)[6]) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
createStoryboardItem(const SpStoryboardItem &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
Error(const std::string &Message, const EErrorTypes Type=ERROR_DEFAULT) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
ETextureClassLayerTypes enum name | sp::scene::SceneLoaderSPSB | [protected] |
File_ | sp::io::BaseFileFormatHandler | [protected] |
Filename_ | sp::io::BaseFileFormatHandler | [protected] |
FileSys_ | sp::io::BaseFileFormatHandler | [protected] |
findAnimNodeTransformation(u32 Id) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
findObjectById(u32 Id, std::map< u32, T * > &Map, const io::stringc &Name) | sp::scene::SceneLoaderSPSB | [inline, protected] |
findShaderClass(u32 Id) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
findTexture(u32 Id) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
findTextureClass(u32 Id) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
Flags_ | sp::scene::SceneLoader | [protected] |
getFilename() const | sp::io::BaseFileFormatHandler | [inline] |
getFinalPath(const io::stringc &Path) const | sp::scene::SceneLoaderSPSB | [protected, virtual] |
getVertexFormat(s8 VertexFormat) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
loadScene(const io::stringc &Filename, const io::stringc &TexturePath, const s32 Flags) | sp::scene::SceneLoaderSPSB | [virtual] |
Mesh_ | sp::scene::SceneLoader | [protected] |
MeshBase_ | sp::scene::SceneLoader | [protected] |
MeshTrans_ | sp::scene::SceneLoader | [protected] |
openForReading() | sp::io::BaseFileFormatHandler | [protected] |
openForWriting() | sp::io::BaseFileFormatHandler | [protected] |
SceneLoader() | sp::scene::SceneLoader | [inline, protected] |
SceneLoaderSPSB() | sp::scene::SceneLoaderSPSB | |
setupAnimation(SceneNode *Node, const SpAnimationObject &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupBaseObject(SceneNode *Node, const SpBaseObject &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupLightmapSceneSurface(video::MeshBuffer *Surface, const SpLightmapSceneSurface &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupMaterial(video::MaterialStates *Material, const SpMaterial &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupMeshBufferFormat(video::MeshBuffer *Surface, const video::VertexFormat *VxFormat, const video::ERendererDataTypes IxFormat) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupMeshCollision(Mesh *MeshObj, const ECollisionModels CollModel, s32 Flags) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupMeshShader(Mesh *MeshObj, u32 ShaderClassId) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupScriptTemplates(SceneNode *Node, const SpBaseObject &Object, const SpScriptData &Script) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupShaderConstants(video::Shader *ShaderObj, const SpShader &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupSurface(Mesh *MeshObj, video::MeshBuffer *Surface, const SpSurface &Object, u32 Index) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupSurfaceTexture(video::MeshBuffer *Surface, video::Texture *Tex, u32 TexId, u8 Layer) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupSurfaceTextureClass(video::MeshBuffer *Surface, const SpTextureClassLayer &TexClassLayer, bool NeedDefaultTex, u8 Layer) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupTexture(video::Texture *Tex, const SpTexture &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
setupViewCulling(SceneNode *Node, const SpViewCulling &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
Surface_ | sp::scene::SceneLoader | [protected] |
TEXCLASSLAYER_CUSTOM enum value | sp::scene::SceneLoaderSPSB | [protected] |
TEXCLASSLAYER_LIGHTMAP enum value | sp::scene::SceneLoaderSPSB | [protected] |
TEXCLASSLAYER_SHADER enum value | sp::scene::SceneLoaderSPSB | [protected] |
TexturePath_ | sp::scene::SceneLoader | [protected] |
Warning(const std::string &Message, const EWarningType Type=WARNING_DEFAULT) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
~BaseFileFormatHandler() | sp::io::BaseFileFormatHandler | [virtual] |
~SceneLoader() | sp::scene::SceneLoader | [inline, virtual] |
~SceneLoaderSPSB() | sp::scene::SceneLoaderSPSB | [virtual] |