sp::scene::SceneLoaderSPSB Member List

This is the complete list of members for sp::scene::SceneLoaderSPSB, including all inherited members.
addObjectToParentQueue(SceneNode *Node, u32 ParentId)sp::scene::SceneLoaderSPSB [protected, virtual]
applyQueues()sp::scene::SceneLoaderSPSB [protected, virtual]
BaseFileFormatHandler(const io::stringc &Filename="")sp::io::BaseFileFormatHandler [protected]
BaseFileFormatHandler(io::File *File)sp::io::BaseFileFormatHandler [protected]
CatchAnimNode(const SpAnimNode &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchBoundVolume(const SpBoundVolume &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchCamera(const SpCamera &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchHeader(const SpHeader &Header)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchLight(const SpLight &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchLightmap(const SpLightmap &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchLightmapScene(const SpLightmapScene &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchMesh(const SpMesh &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchSceneConfig(const SpSceneConfig &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchShaderClass(const SpShaderClass &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchSound(const SpSound &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchSprite(const SpSprite &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchStoryboardItem(const SpStoryboardItem &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchTexture(const SpTexture &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchTextureClass(const SpTextureClass &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
CatchWayPoint(const SpWayPoint &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
completeCameraConstruct(Camera *CameraObj, const SpCamera &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
completeLightConstruct(Light *LightObj, const SpLight &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
completeMeshConstruct(Mesh *MeshObj, const SpMesh &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
completeSpriteConstruct(Billboard *SpriteObj, const SpSprite &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
convert(const SpVector2 &Vec) const sp::scene::SceneLoaderSPSB [inline, protected]
convert(const SpVector3 &Vec) const sp::scene::SceneLoaderSPSB [inline, protected]
convert(const SpVector4 &Vec) const sp::scene::SceneLoaderSPSB [inline, protected]
convert(const SpMatrix4 &Mat) const sp::scene::SceneLoaderSPSB [inline, protected]
convert(const SpColor &Color) const sp::scene::SceneLoaderSPSB [inline, protected]
convertTransformation(const SpBaseObject &Object) const sp::scene::SceneLoaderSPSB [inline, protected]
createMeshBasic(const SpMeshConstructionBasic &Construct)sp::scene::SceneLoaderSPSB [protected, virtual]
createMeshResource(const SpMeshConstructionResource &Construct)sp::scene::SceneLoaderSPSB [protected, virtual]
createShader(const SpShader &Object, video::ShaderClass *ShaderClassObj, const video::EShaderTypes Type)sp::scene::SceneLoaderSPSB [protected, virtual]
createSkyBox(const std::string(&SkyBoxTexFilenames)[6])sp::scene::SceneLoaderSPSB [protected, virtual]
createStoryboardItem(const SpStoryboardItem &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
Error(const std::string &Message, const EErrorTypes Type=ERROR_DEFAULT)sp::scene::SceneLoaderSPSB [protected, virtual]
ETextureClassLayerTypes enum namesp::scene::SceneLoaderSPSB [protected]
File_sp::io::BaseFileFormatHandler [protected]
Filename_sp::io::BaseFileFormatHandler [protected]
FileSys_sp::io::BaseFileFormatHandler [protected]
findAnimNodeTransformation(u32 Id)sp::scene::SceneLoaderSPSB [protected, virtual]
findObjectById(u32 Id, std::map< u32, T * > &Map, const io::stringc &Name)sp::scene::SceneLoaderSPSB [inline, protected]
findShaderClass(u32 Id)sp::scene::SceneLoaderSPSB [protected, virtual]
findTexture(u32 Id)sp::scene::SceneLoaderSPSB [protected, virtual]
findTextureClass(u32 Id)sp::scene::SceneLoaderSPSB [protected, virtual]
Flags_sp::scene::SceneLoader [protected]
getFilename() const sp::io::BaseFileFormatHandler [inline]
getFinalPath(const io::stringc &Path) const sp::scene::SceneLoaderSPSB [protected, virtual]
getVertexFormat(s8 VertexFormat)sp::scene::SceneLoaderSPSB [protected, virtual]
loadScene(const io::stringc &Filename, const io::stringc &TexturePath, const s32 Flags)sp::scene::SceneLoaderSPSB [virtual]
Mesh_sp::scene::SceneLoader [protected]
MeshBase_sp::scene::SceneLoader [protected]
MeshTrans_sp::scene::SceneLoader [protected]
openForReading()sp::io::BaseFileFormatHandler [protected]
openForWriting()sp::io::BaseFileFormatHandler [protected]
SceneLoader()sp::scene::SceneLoader [inline, protected]
SceneLoaderSPSB()sp::scene::SceneLoaderSPSB
setupAnimation(SceneNode *Node, const SpAnimationObject &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
setupBaseObject(SceneNode *Node, const SpBaseObject &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
setupLightmapSceneSurface(video::MeshBuffer *Surface, const SpLightmapSceneSurface &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
setupMaterial(video::MaterialStates *Material, const SpMaterial &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
setupMeshBufferFormat(video::MeshBuffer *Surface, const video::VertexFormat *VxFormat, const video::ERendererDataTypes IxFormat)sp::scene::SceneLoaderSPSB [protected, virtual]
setupMeshCollision(Mesh *MeshObj, const ECollisionModels CollModel, s32 Flags)sp::scene::SceneLoaderSPSB [protected, virtual]
setupMeshShader(Mesh *MeshObj, u32 ShaderClassId)sp::scene::SceneLoaderSPSB [protected, virtual]
setupScriptTemplates(SceneNode *Node, const SpBaseObject &Object, const SpScriptData &Script)sp::scene::SceneLoaderSPSB [protected, virtual]
setupShaderConstants(video::Shader *ShaderObj, const SpShader &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
setupSurface(Mesh *MeshObj, video::MeshBuffer *Surface, const SpSurface &Object, u32 Index)sp::scene::SceneLoaderSPSB [protected, virtual]
setupSurfaceTexture(video::MeshBuffer *Surface, video::Texture *Tex, u32 TexId, u8 Layer)sp::scene::SceneLoaderSPSB [protected, virtual]
setupSurfaceTextureClass(video::MeshBuffer *Surface, const SpTextureClassLayer &TexClassLayer, bool NeedDefaultTex, u8 Layer)sp::scene::SceneLoaderSPSB [protected, virtual]
setupTexture(video::Texture *Tex, const SpTexture &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
setupViewCulling(SceneNode *Node, const SpViewCulling &Object)sp::scene::SceneLoaderSPSB [protected, virtual]
Surface_sp::scene::SceneLoader [protected]
TEXCLASSLAYER_CUSTOM enum valuesp::scene::SceneLoaderSPSB [protected]
TEXCLASSLAYER_LIGHTMAP enum valuesp::scene::SceneLoaderSPSB [protected]
TEXCLASSLAYER_SHADER enum valuesp::scene::SceneLoaderSPSB [protected]
TexturePath_sp::scene::SceneLoader [protected]
Warning(const std::string &Message, const EWarningType Type=WARNING_DEFAULT)sp::scene::SceneLoaderSPSB [protected, virtual]
~BaseFileFormatHandler()sp::io::BaseFileFormatHandler [virtual]
~SceneLoader()sp::scene::SceneLoader [inline, virtual]
~SceneLoaderSPSB()sp::scene::SceneLoaderSPSB [virtual]
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