, including all inherited members.
| addObjectToParentQueue(SceneNode *Node, u32 ParentId) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| applyQueues() | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| BaseFileFormatHandler(const io::stringc &Filename="") | sp::io::BaseFileFormatHandler | [protected] |
| BaseFileFormatHandler(io::File *File) | sp::io::BaseFileFormatHandler | [protected] |
| CatchAnimNode(const SpAnimNode &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchBoundVolume(const SpBoundVolume &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchCamera(const SpCamera &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchHeader(const SpHeader &Header) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchLight(const SpLight &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchLightmap(const SpLightmap &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchLightmapScene(const SpLightmapScene &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchMesh(const SpMesh &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchSceneConfig(const SpSceneConfig &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchShaderClass(const SpShaderClass &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchSound(const SpSound &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchSprite(const SpSprite &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchStoryboardItem(const SpStoryboardItem &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchTexture(const SpTexture &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchTextureClass(const SpTextureClass &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| CatchWayPoint(const SpWayPoint &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| completeCameraConstruct(Camera *CameraObj, const SpCamera &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| completeLightConstruct(Light *LightObj, const SpLight &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| completeMeshConstruct(Mesh *MeshObj, const SpMesh &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| completeSpriteConstruct(Billboard *SpriteObj, const SpSprite &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| convert(const SpVector2 &Vec) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
| convert(const SpVector3 &Vec) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
| convert(const SpVector4 &Vec) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
| convert(const SpMatrix4 &Mat) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
| convert(const SpColor &Color) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
| convertTransformation(const SpBaseObject &Object) const | sp::scene::SceneLoaderSPSB | [inline, protected] |
| createMeshBasic(const SpMeshConstructionBasic &Construct) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| createMeshResource(const SpMeshConstructionResource &Construct) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| createShader(const SpShader &Object, video::ShaderClass *ShaderClassObj, const video::EShaderTypes Type) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| createSkyBox(const std::string(&SkyBoxTexFilenames)[6]) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| createStoryboardItem(const SpStoryboardItem &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| Error(const std::string &Message, const EErrorTypes Type=ERROR_DEFAULT) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| ETextureClassLayerTypes enum name | sp::scene::SceneLoaderSPSB | [protected] |
| File_ | sp::io::BaseFileFormatHandler | [protected] |
| Filename_ | sp::io::BaseFileFormatHandler | [protected] |
| FileSys_ | sp::io::BaseFileFormatHandler | [protected] |
| findAnimNodeTransformation(u32 Id) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| findObjectById(u32 Id, std::map< u32, T * > &Map, const io::stringc &Name) | sp::scene::SceneLoaderSPSB | [inline, protected] |
| findShaderClass(u32 Id) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| findTexture(u32 Id) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| findTextureClass(u32 Id) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| Flags_ | sp::scene::SceneLoader | [protected] |
| getFilename() const | sp::io::BaseFileFormatHandler | [inline] |
| getFinalPath(const io::stringc &Path) const | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| getVertexFormat(s8 VertexFormat) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| loadScene(const io::stringc &Filename, const io::stringc &TexturePath, const s32 Flags) | sp::scene::SceneLoaderSPSB | [virtual] |
| Mesh_ | sp::scene::SceneLoader | [protected] |
| MeshBase_ | sp::scene::SceneLoader | [protected] |
| MeshTrans_ | sp::scene::SceneLoader | [protected] |
| openForReading() | sp::io::BaseFileFormatHandler | [protected] |
| openForWriting() | sp::io::BaseFileFormatHandler | [protected] |
| SceneLoader() | sp::scene::SceneLoader | [inline, protected] |
| SceneLoaderSPSB() | sp::scene::SceneLoaderSPSB | |
| setupAnimation(SceneNode *Node, const SpAnimationObject &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupBaseObject(SceneNode *Node, const SpBaseObject &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupLightmapSceneSurface(video::MeshBuffer *Surface, const SpLightmapSceneSurface &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupMaterial(video::MaterialStates *Material, const SpMaterial &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupMeshBufferFormat(video::MeshBuffer *Surface, const video::VertexFormat *VxFormat, const video::ERendererDataTypes IxFormat) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupMeshCollision(Mesh *MeshObj, const ECollisionModels CollModel, s32 Flags) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupMeshShader(Mesh *MeshObj, u32 ShaderClassId) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupScriptTemplates(SceneNode *Node, const SpBaseObject &Object, const SpScriptData &Script) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupShaderConstants(video::Shader *ShaderObj, const SpShader &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupSurface(Mesh *MeshObj, video::MeshBuffer *Surface, const SpSurface &Object, u32 Index) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupSurfaceTexture(video::MeshBuffer *Surface, video::Texture *Tex, u32 TexId, u8 Layer) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupSurfaceTextureClass(video::MeshBuffer *Surface, const SpTextureClassLayer &TexClassLayer, bool NeedDefaultTex, u8 Layer) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupTexture(video::Texture *Tex, const SpTexture &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| setupViewCulling(SceneNode *Node, const SpViewCulling &Object) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| Surface_ | sp::scene::SceneLoader | [protected] |
| TEXCLASSLAYER_CUSTOM enum value | sp::scene::SceneLoaderSPSB | [protected] |
| TEXCLASSLAYER_LIGHTMAP enum value | sp::scene::SceneLoaderSPSB | [protected] |
| TEXCLASSLAYER_SHADER enum value | sp::scene::SceneLoaderSPSB | [protected] |
| TexturePath_ | sp::scene::SceneLoader | [protected] |
| Warning(const std::string &Message, const EWarningType Type=WARNING_DEFAULT) | sp::scene::SceneLoaderSPSB | [protected, virtual] |
| ~BaseFileFormatHandler() | sp::io::BaseFileFormatHandler | [virtual] |
| ~SceneLoader() | sp::scene::SceneLoader | [inline, virtual] |
| ~SceneLoaderSPSB() | sp::scene::SceneLoaderSPSB | [virtual] |