#include <spMeshLoaderOBJ.hpp>
Classes | |
struct | SFaceOBJ |
struct | SGroupOBJ |
struct | SMaterialOBJ |
Public Member Functions | |
MeshLoaderOBJ () | |
~MeshLoaderOBJ () | |
Mesh * | loadMesh (const io::stringc &Filename, const io::stringc &TexturePath) |
sp::scene::MeshLoaderOBJ::MeshLoaderOBJ | ( | ) |
sp::scene::MeshLoaderOBJ::~MeshLoaderOBJ | ( | ) |
Mesh* sp::scene::MeshLoaderOBJ::loadMesh | ( | const io::stringc & | Filename, | |
const io::stringc & | TexturePath | |||
) | [virtual] |
Implements sp::scene::MeshLoader.