#include <spMeshLoader3DS.hpp>
Classes | |
struct | SChunk3DS |
struct | SJoint3DS |
struct | SMaterial3DS |
struct | SMaterialGroup3DS |
struct | SObjectGroup3DS |
Public Member Functions | |
MeshLoader3DS () | |
~MeshLoader3DS () | |
Mesh * | loadMesh (const io::stringc &Filename, const io::stringc &TexturePath) |
sp::scene::MeshLoader3DS::MeshLoader3DS | ( | ) |
sp::scene::MeshLoader3DS::~MeshLoader3DS | ( | ) |
Mesh* sp::scene::MeshLoader3DS::loadMesh | ( | const io::stringc & | Filename, | |
const io::stringc & | TexturePath | |||
) | [virtual] |
Implements sp::scene::MeshLoader.