BSP tree node class used for BSP scenes. More...
#include <spTreeNodeBSP.hpp>
 
  
| Public Member Functions | |
| BSPTreeNode (TreeNode *Parent=0) | |
| ~BSPTreeNode () | |
| bool | isLeaf () const | 
| Returns true if this is a leaf node. In this case it has no children. | |
| void | addChildren () | 
| Creates the children if it currently has none. | |
| void | removeChildren () | 
| Deletes the children if it currently has some. | |
| void | findTreeNodes (std::list< const BSPTreeNode * > &TreeNodeList, const dim::vector3df &Pos) const | 
| void | findTreeNodes (std::list< const BSPTreeNode * > &TreeNodeList, const dim::vector3df &Pos, const f32 Radius) const | 
| void | setPlane (const dim::plane3df &Plane) | 
| Sets the BSP node plane. | |
| dim::plane3df | getPlane () const | 
| Returns the BSP node plane. | |
| BSPTreeNode * | getChildFront () const | 
| Returns pointer to the BSPTreeNode child object which lies on the front side of the plane. | |
| BSPTreeNode * | getChildBack () const | 
| Returns pointer to the BSPTreeNode child object which lies on the back side of the plane. | |
BSP tree node class used for BSP scenes.
| sp::scene::BSPTreeNode::BSPTreeNode | ( | TreeNode * | Parent = 0 | ) | 
| sp::scene::BSPTreeNode::~BSPTreeNode | ( | ) | 
| void sp::scene::BSPTreeNode::addChildren | ( | ) |  [virtual] | 
Creates the children if it currently has none.
Reimplemented from sp::scene::TreeNode.
| void sp::scene::BSPTreeNode::findTreeNodes | ( | std::list< const BSPTreeNode * > & | TreeNodeList, | |
| const dim::vector3df & | Pos | |||
| ) | const | 
Searchs each BSP node where the specified position is on the front side of the plane. Only those BSP nodes are searched which have no children.
| TreeNodeList,: | Resulting list with all found BSPTreeNode objects. This must be a reference and no function's return value because it will be called recursive for each next tree node child. | 
| void sp::scene::BSPTreeNode::findTreeNodes | ( | std::list< const BSPTreeNode * > & | TreeNodeList, | |
| const dim::vector3df & | Pos, | |||
| const f32 | Radius | |||
| ) | const | 
Does the same like the first "findTreeNodes" function but considers the radius which occurs that sometimes more than one tree node can be found.
| BSPTreeNode* sp::scene::BSPTreeNode::getChildBack | ( | ) | const  [inline] | 
Returns pointer to the BSPTreeNode child object which lies on the back side of the plane.
| BSPTreeNode* sp::scene::BSPTreeNode::getChildFront | ( | ) | const  [inline] | 
Returns pointer to the BSPTreeNode child object which lies on the front side of the plane.
| dim::plane3df sp::scene::BSPTreeNode::getPlane | ( | ) | const  [inline] | 
Returns the BSP node plane.
| bool sp::scene::BSPTreeNode::isLeaf | ( | ) | const  [virtual] | 
Returns true if this is a leaf node. In this case it has no children.
Implements sp::scene::TreeNode.
| void sp::scene::BSPTreeNode::removeChildren | ( | ) |  [virtual] | 
Deletes the children if it currently has some.
Reimplemented from sp::scene::TreeNode.
| void sp::scene::BSPTreeNode::setPlane | ( | const dim::plane3df & | Plane | ) |  [inline] | 
Sets the BSP node plane.
 1.7.1
 1.7.1