, including all inherited members.
| addShape(const PxGeometry &Geometry) | sp::physics::PhysXBaseObject | [protected] |
| BaseObject() | sp::BaseObject | [inline, protected] |
| BaseObject(const io::stringc &Name) | sp::BaseObject | [inline, protected] |
| createBox(const SRigidBodyConstruction &Construct) | sp::physics::PhysXBaseObject | [protected] |
| createCapsule(const SRigidBodyConstruction &Construct) | sp::physics::PhysXBaseObject | [protected] |
| createMesh(PxPhysics *PxDevice, PxCooking *PxCookDevice, scene::Mesh *Mesh) | sp::physics::PhysXBaseObject | [protected] |
| createSphere(const SRigidBodyConstruction &Construct) | sp::physics::PhysXBaseObject | [protected] |
| getName() const | sp::BaseObject | [inline] |
| getPosition() const | sp::physics::PhysicsBaseObject | [virtual] |
| getRotation() const | sp::physics::PhysicsBaseObject | [virtual] |
| sp::getTransformation() const =0 | sp::physics::PhysicsBaseObject | [pure virtual] |
| sp::physics::PhysXBaseObject::getTransformation() const | sp::physics::PhysXBaseObject | [virtual] |
| getUserData() const | sp::BaseObject | [inline] |
| getUserDataFlags() const | sp::BaseObject | [inline] |
| Mesh_ | sp::physics::StaticPhysicsObject | [protected] |
| Name_ | sp::BaseObject | [protected] |
| PhysicsBaseObject() | sp::physics::PhysicsBaseObject | [protected] |
| PhysXBaseObject(PhysXMaterial *Material) | sp::physics::PhysXBaseObject | [protected] |
| PhysXJoint class | sp::physics::PhysXBaseObject | [friend] |
| PhysXSimulator class | sp::physics::PhysXStaticObject | [friend] |
| PhysXStaticObject(PxPhysics *PxDevice, PxCooking *PxCookDevice, PhysXMaterial *Material, scene::Mesh *Mesh) | sp::physics::PhysXStaticObject | |
| PxActor_ | sp::physics::PhysXStaticObject | [protected] |
| PxBaseActor_ | sp::physics::PhysXBaseObject | [protected] |
| PxMaterial_ | sp::physics::PhysXBaseObject | [protected] |
| setName(const io::stringc &Name) | sp::BaseObject | [inline] |
| setPosition(const dim::vector3df &Position) | sp::physics::PhysicsBaseObject | [virtual] |
| setRotation(const dim::matrix4f &Rotation) | sp::physics::PhysicsBaseObject | [virtual] |
| sp::setTransformation(const dim::matrix4f &Transformation)=0 | sp::physics::PhysicsBaseObject | [pure virtual] |
| sp::physics::PhysXBaseObject::setTransformation(const dim::matrix4f &Transformation) | sp::physics::PhysXBaseObject | [virtual] |
| setUserData(void *Data) | sp::BaseObject | [inline] |
| setUserDataFlags(s32 Flags) | sp::BaseObject | [inline] |
| Shapes_ | sp::physics::PhysXBaseObject | [protected] |
| StaticPhysicsObject(scene::Mesh *Mesh) | sp::physics::StaticPhysicsObject | [inline, protected] |
| UserData_ | sp::BaseObject | [protected] |
| UserDataFlags_ | sp::BaseObject | [protected] |
| ~BaseObject() | sp::BaseObject | [inline, virtual] |
| ~PhysicsBaseObject() | sp::physics::PhysicsBaseObject | [virtual] |
| ~PhysXBaseObject() | sp::physics::PhysXBaseObject | [virtual] |
| ~PhysXStaticObject() | sp::physics::PhysXStaticObject | [virtual] |
| ~StaticPhysicsObject() | sp::physics::StaticPhysicsObject | [inline, virtual] |