, including all inherited members.
addShape(const PxGeometry &Geometry) | sp::physics::PhysXBaseObject | [protected] |
BaseObject() | sp::BaseObject | [inline, protected] |
BaseObject(const io::stringc &Name) | sp::BaseObject | [inline, protected] |
createBox(const SRigidBodyConstruction &Construct) | sp::physics::PhysXBaseObject | [protected] |
createCapsule(const SRigidBodyConstruction &Construct) | sp::physics::PhysXBaseObject | [protected] |
createMesh(PxPhysics *PxDevice, PxCooking *PxCookDevice, scene::Mesh *Mesh) | sp::physics::PhysXBaseObject | [protected] |
createSphere(const SRigidBodyConstruction &Construct) | sp::physics::PhysXBaseObject | [protected] |
getName() const | sp::BaseObject | [inline] |
getPosition() const | sp::physics::PhysicsBaseObject | [virtual] |
getRotation() const | sp::physics::PhysicsBaseObject | [virtual] |
sp::getTransformation() const =0 | sp::physics::PhysicsBaseObject | [pure virtual] |
sp::physics::PhysXBaseObject::getTransformation() const | sp::physics::PhysXBaseObject | [virtual] |
getUserData() const | sp::BaseObject | [inline] |
getUserDataFlags() const | sp::BaseObject | [inline] |
Mesh_ | sp::physics::StaticPhysicsObject | [protected] |
Name_ | sp::BaseObject | [protected] |
PhysicsBaseObject() | sp::physics::PhysicsBaseObject | [protected] |
PhysXBaseObject(PhysXMaterial *Material) | sp::physics::PhysXBaseObject | [protected] |
PhysXJoint class | sp::physics::PhysXBaseObject | [friend] |
PhysXSimulator class | sp::physics::PhysXStaticObject | [friend] |
PhysXStaticObject(PxPhysics *PxDevice, PxCooking *PxCookDevice, PhysXMaterial *Material, scene::Mesh *Mesh) | sp::physics::PhysXStaticObject | |
PxActor_ | sp::physics::PhysXStaticObject | [protected] |
PxBaseActor_ | sp::physics::PhysXBaseObject | [protected] |
PxMaterial_ | sp::physics::PhysXBaseObject | [protected] |
setName(const io::stringc &Name) | sp::BaseObject | [inline] |
setPosition(const dim::vector3df &Position) | sp::physics::PhysicsBaseObject | [virtual] |
setRotation(const dim::matrix4f &Rotation) | sp::physics::PhysicsBaseObject | [virtual] |
sp::setTransformation(const dim::matrix4f &Transformation)=0 | sp::physics::PhysicsBaseObject | [pure virtual] |
sp::physics::PhysXBaseObject::setTransformation(const dim::matrix4f &Transformation) | sp::physics::PhysXBaseObject | [virtual] |
setUserData(void *Data) | sp::BaseObject | [inline] |
setUserDataFlags(s32 Flags) | sp::BaseObject | [inline] |
Shapes_ | sp::physics::PhysXBaseObject | [protected] |
StaticPhysicsObject(scene::Mesh *Mesh) | sp::physics::StaticPhysicsObject | [inline, protected] |
UserData_ | sp::BaseObject | [protected] |
UserDataFlags_ | sp::BaseObject | [protected] |
~BaseObject() | sp::BaseObject | [inline, virtual] |
~PhysicsBaseObject() | sp::physics::PhysicsBaseObject | [virtual] |
~PhysXBaseObject() | sp::physics::PhysXBaseObject | [virtual] |
~PhysXStaticObject() | sp::physics::PhysXStaticObject | [virtual] |
~StaticPhysicsObject() | sp::physics::StaticPhysicsObject | [inline, virtual] |