, including all inherited members.
clearScene(bool RigidBodies=true, bool StaticObjects=true, bool Joints=true) | sp::physics::PhysicsSimulator | [virtual] |
ContactCallback_ | sp::physics::PhysicsSimulator | [protected, static] |
convert(const dim::vector3df &Vec) const | sp::physics::PhysXSimulator | [inline, protected] |
convert(const PxTransform &Transform) | sp::physics::PhysXSimulator | [protected, static] |
createJoint(const EPhysicsJoints Type, PhysicsBaseObject *Object, const SPhysicsJointConstruct &Construct) | sp::physics::PhysXSimulator | [virtual] |
createJoint(const EPhysicsJoints Type, PhysicsBaseObject *ObjectA, PhysicsBaseObject *ObjectB, const SPhysicsJointConstruct &Construct) | sp::physics::PhysXSimulator | [virtual] |
createMaterial(f32 StaticFriction=0.5f, f32 DynamicFriction=0.5f, f32 Restitution=0.3f) | sp::physics::PhysXSimulator | [virtual] |
createRigidBody(PhysicsMaterial *Material, const ERigidBodies Type, scene::SceneNode *RootNode, const SRigidBodyConstruction &Construct=SRigidBodyConstruction()) | sp::physics::PhysXSimulator | [virtual] |
createRigidBody(PhysicsMaterial *Material, scene::Mesh *Mesh) | sp::physics::PhysXSimulator | [virtual] |
createScene() | sp::physics::PhysXSimulator | [protected] |
createStaticObject(PhysicsMaterial *Material, scene::Mesh *MeshGeom) | sp::physics::PhysXSimulator | [virtual] |
deleteJoint(PhysicsJoint *Object) | sp::physics::PhysicsSimulator | [virtual] |
deleteMaterial(PhysicsMaterial *Material) | sp::physics::PhysicsSimulator | [virtual] |
deleteRigidBody(RigidBody *Object) | sp::physics::PhysicsSimulator | [virtual] |
deleteStaticObject(StaticPhysicsObject *Object) | sp::physics::PhysicsSimulator | [virtual] |
getContactCallback() | sp::physics::PhysicsSimulator | [static] |
getGravity() const | sp::physics::PhysicsSimulator | [inline] |
getJointList() const | sp::physics::PhysicsSimulator | [inline] |
getMaterialList() const | sp::physics::PhysicsSimulator | [inline] |
getRigidBodyList() const | sp::physics::PhysicsSimulator | [inline] |
getStaticBodyList() const | sp::physics::PhysicsSimulator | [inline] |
getThreadCount() const | sp::physics::PhysicsSimulator | [virtual] |
getType() const | sp::physics::PhysicsSimulator | [inline] |
getVersion() const | sp::physics::PhysXSimulator | [virtual] |
Gravity_ | sp::physics::PhysicsSimulator | [protected] |
JointList_ | sp::physics::PhysicsSimulator | [protected] |
MaterialList_ | sp::physics::PhysicsSimulator | [protected] |
PhysicsSimulator(const EPhysicsSimulators Type) | sp::physics::PhysicsSimulator | [protected] |
PhysXSimulator() | sp::physics::PhysXSimulator | |
PxCooking_ | sp::physics::PhysXSimulator | [protected] |
PxDevice_ | sp::physics::PhysXSimulator | [protected] |
PxFoundation_ | sp::physics::PhysXSimulator | [protected] |
PxProfile_ | sp::physics::PhysXSimulator | [protected] |
PxScene_ | sp::physics::PhysXSimulator | [protected] |
releaseObject(T *&Object) | sp::physics::PhysXSimulator | [inline, protected] |
RigidBodyList_ | sp::physics::PhysicsSimulator | [protected] |
setContactCallback(const PhysicsContactCallback &Callback) | sp::physics::PhysicsSimulator | [static] |
setGravity(const dim::vector3df &Gravity) | sp::physics::PhysicsSimulator | [virtual] |
setSolverModel(s32 Model) | sp::physics::PhysicsSimulator | [virtual] |
setThreadCount(s32 Count) | sp::physics::PhysicsSimulator | [virtual] |
StaticBodyList_ | sp::physics::PhysicsSimulator | [protected] |
Type_ | sp::physics::PhysicsSimulator | [protected] |
updateSimulation(const f32 StepTime=1.0f/60.0f) | sp::physics::PhysXSimulator | [virtual] |
~PhysicsSimulator() | sp::physics::PhysicsSimulator | [virtual] |
~PhysXSimulator() | sp::physics::PhysXSimulator | [virtual] |