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sp::physics::NewtonRigidBody Member List
This is the complete list of members for
sp::physics::NewtonRigidBody
, including all inherited members.
addImpulse
(const dim::vector3df &Direction, const dim::vector3df &PivotPoint)
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::addImpulse
(const dim::vector3df &Direction, const dim::vector3df &PivotPoint)=0
sp::physics::DynamicPhysicsObject
[pure virtual]
addVelocity
(const dim::vector3df &Direction)
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::addVelocity
(const dim::vector3df &Direction)=0
sp::physics::DynamicPhysicsObject
[pure virtual]
AutoSleep_
sp::physics::DynamicPhysicsObject
[protected]
BaseObject
()
sp::BaseObject
[inline, protected]
BaseObject
(const io::stringc &Name)
sp::BaseObject
[inline, protected]
BodyJoint
class
sp::physics::RigidBody
[friend]
Construct_
sp::physics::RigidBody
[protected]
createBox
()
sp::physics::NewtonRigidBody
[protected]
createCapsule
()
sp::physics::NewtonRigidBody
[protected]
createChamferCylinder
()
sp::physics::NewtonRigidBody
[protected]
createCone
()
sp::physics::NewtonRigidBody
[protected]
createCylinder
()
sp::physics::NewtonRigidBody
[protected]
createMesh
(scene::Mesh *MeshGeom)
sp::physics::NewtonRigidBody
[protected]
createSphere
()
sp::physics::NewtonRigidBody
[protected]
DynamicPhysicsObject
()
sp::physics::DynamicPhysicsObject
[protected]
getAutoSleep
() const
sp::physics::DynamicPhysicsObject
[inline]
getBody
() const
sp::physics::NewtonBaseObject
[inline]
getCollision
() const
sp::physics::NewtonBaseObject
[inline]
getGravity
() const
sp::physics::DynamicPhysicsObject
[inline]
getGravityCallback
() const
sp::physics::DynamicPhysicsObject
[inline]
getMass
() const
sp::physics::DynamicPhysicsObject
[inline]
getMassCenter
() const
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::getMassCenter
() const =0
sp::physics::DynamicPhysicsObject
[pure virtual]
getName
() const
sp::BaseObject
[inline]
getPosition
() const
sp::physics::PhysicsBaseObject
[virtual]
getRootNode
() const
sp::physics::RigidBody
[inline]
getRotation
() const
sp::physics::PhysicsBaseObject
[virtual]
sp::getTransformation
() const =0
sp::physics::PhysicsBaseObject
[pure virtual]
sp::physics::NewtonBaseObject::getTransformation
() const
sp::physics::NewtonBaseObject
[virtual]
getType
() const
sp::physics::RigidBody
[inline]
getUserData
() const
sp::BaseObject
[inline]
getUserDataFlags
() const
sp::BaseObject
[inline]
getVelocity
() const
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::getVelocity
() const =0
sp::physics::DynamicPhysicsObject
[pure virtual]
Gravity_
sp::physics::DynamicPhysicsObject
[protected]
GravityCallback_
sp::physics::DynamicPhysicsObject
[protected]
Mass_
sp::physics::DynamicPhysicsObject
[protected]
Name_
sp::BaseObject
[protected]
NewtonBaseObject
()
sp::physics::NewtonBaseObject
[protected]
NewtonDynamicsJoint
class
sp::physics::NewtonBaseObject
[friend]
NewtonRigidBody
(const ERigidBodies Type, const SRigidBodyConstruction &Construct)
sp::physics::NewtonRigidBody
NewtonRigidBody
(scene::Mesh *MeshGeom)
sp::physics::NewtonRigidBody
NtBody_
sp::physics::NewtonBaseObject
[protected]
NtCollision_
sp::physics::NewtonBaseObject
[protected]
PhysicsBaseObject
()
sp::physics::PhysicsBaseObject
[protected]
RigidBody
(const ERigidBodies Type, const SRigidBodyConstruction &Construct)
sp::physics::RigidBody
[protected]
RootNode_
sp::physics::RigidBody
[protected]
setAutoSleep
(bool Enable)
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::setAutoSleep
(bool Enable)
sp::physics::DynamicPhysicsObject
[virtual]
setForce
(const dim::vector3df &Direction)
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::setForce
(const dim::vector3df &Direction)=0
sp::physics::DynamicPhysicsObject
[pure virtual]
setGravity
(const dim::vector3df &Gravity)
sp::physics::DynamicPhysicsObject
[virtual]
setGravityCallback
(const PhysicsGravityCallback &Callback)
sp::physics::DynamicPhysicsObject
[virtual]
setMass
(f32 Mass)
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::setMass
(f32 Mass)
sp::physics::DynamicPhysicsObject
[virtual]
setMassCenter
(const dim::vector3df &LocalPoint)
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::setMassCenter
(const dim::vector3df &LocalPoint)=0
sp::physics::DynamicPhysicsObject
[pure virtual]
setName
(const io::stringc &Name)
sp::BaseObject
[inline]
setPosition
(const dim::vector3df &Position)
sp::physics::PhysicsBaseObject
[virtual]
setRootNode
(scene::SceneNode *Node)
sp::physics::RigidBody
[virtual]
setRotation
(const dim::matrix4f &Rotation)
sp::physics::PhysicsBaseObject
[virtual]
sp::setTransformation
(const dim::matrix4f &Transformation)=0
sp::physics::PhysicsBaseObject
[pure virtual]
sp::physics::NewtonBaseObject::setTransformation
(const dim::matrix4f &Transformation)
sp::physics::NewtonBaseObject
[virtual]
setupCollision
(NewtonCollision *NtCollision)
sp::physics::NewtonRigidBody
[protected]
setUserData
(void *Data)
sp::BaseObject
[inline]
setUserDataFlags
(s32 Flags)
sp::BaseObject
[inline]
setVelocity
(const dim::vector3df &Direction)
sp::physics::NewtonRigidBody
[virtual]
sp::physics::RigidBody::setVelocity
(const dim::vector3df &Direction)=0
sp::physics::DynamicPhysicsObject
[pure virtual]
Type_
sp::physics::RigidBody
[protected]
UserData_
sp::BaseObject
[protected]
UserDataFlags_
sp::BaseObject
[protected]
~BaseObject
()
sp::BaseObject
[inline, virtual]
~DynamicPhysicsObject
()
sp::physics::DynamicPhysicsObject
[virtual]
~NewtonBaseObject
()
sp::physics::NewtonBaseObject
[virtual]
~NewtonRigidBody
()
sp::physics::NewtonRigidBody
[virtual]
~PhysicsBaseObject
()
sp::physics::PhysicsBaseObject
[virtual]
~RigidBody
()
sp::physics::RigidBody
[virtual]
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