, including all inherited members.
bindSocketToPort(u16 Port) | sp::network::NetworkBaseUDP | [protected] |
ClientJointStack_ | sp::network::NetworkSystem | [protected] |
ClientLeaveStack_ | sp::network::NetworkSystem | [protected] |
ClientList_ | sp::network::NetworkSystem | [protected] |
closeNetworkSession() | sp::network::NetworkSystem | [protected] |
closeSocket() | sp::network::NetworkBase | [protected] |
createClient(const NetworkAddress &ClientAddr) | sp::network::NetworkSystem | [protected] |
createWinSock() | sp::network::NetworkSystem | [protected] |
deleteClient(NetworkClient *Client) | sp::network::NetworkSystem | [protected] |
deleteWinSock() | sp::network::NetworkSystem | [protected] |
disconnect() | sp::network::NetworkSystemUDP | [virtual] |
getBroadcastIPList() | sp::network::NetworkSystem | [static] |
getClientList() const | sp::network::NetworkSystem | [inline] |
getDescription() const | sp::network::NetworkSystemUDP | [virtual] |
getHostIPAddress(const io::stringc &HostName) | sp::network::NetworkSystem | [static] |
getHostIPAddressList(const io::stringc &HostName) | sp::network::NetworkSystem | [static] |
getMemberByAddress(const NetworkAddress &Address) | sp::network::NetworkSystemUDP | [virtual] |
sp::network::NetworkSystem::getMemberByAddress(const sockaddr_in &SenderAddr) | sp::network::NetworkSystem | [protected] |
getNetworkAdapters() | sp::network::NetworkSystem | [static] |
getNetworkMembers() | sp::network::NetworkSystem | [static] |
getOfficialHostName(const io::stringc &HostName) | sp::network::NetworkSystem | [static] |
getServer() const | sp::network::NetworkSystem | [inline] |
getSocket() const | sp::network::NetworkBase | [inline] |
getVersion() const | sp::network::NetworkSystem | [virtual] |
hasOpenedServer_ | sp::network::NetworkSystem | [protected] |
hostServer(u16 Port=DEFAULT_PORT) | sp::network::NetworkSystemUDP | [virtual] |
isConnected() const | sp::network::NetworkSystem | [inline] |
isConnected_ | sp::network::NetworkSystem | [protected] |
isServer() const | sp::network::NetworkSystem | [inline] |
isSessionRunning() const | sp::network::NetworkSystem | [inline] |
isSessionRunning_ | sp::network::NetworkSystem | [protected] |
joinServer(const io::stringc &IPAddress, u16 Port=DEFAULT_PORT) | sp::network::NetworkSystemUDP | [virtual] |
MemberMap_ | sp::network::NetworkSystem | [protected] |
NetworkBase() | sp::network::NetworkBase | [protected] |
NetworkBaseUDP() | sp::network::NetworkBaseUDP | [protected] |
NetworkSystem() | sp::network::NetworkSystem | [protected] |
NetworkSystemUDP() | sp::network::NetworkSystemUDP | |
openSocket(const ENetworkProtocols Protocol=PROTOCOL_UDP) | sp::network::NetworkBase | [protected] |
popClientJoinStack(NetworkClient *&Client) | sp::network::NetworkSystemUDP | [virtual] |
popClientLeaveStack(NetworkClient *&Client) | sp::network::NetworkSystemUDP | [virtual] |
processPackets() | sp::network::NetworkSystem | |
receivePacket(NetworkPacket &Packet, NetworkMember *&Sender) | sp::network::NetworkSystemUDP | [virtual] |
receivePacketFromAddress(NetworkPacket &Packet, sockaddr_in &Address) | sp::network::NetworkBaseUDP | [protected] |
receivePacketFromAddress(SOCKET Socket, NetworkPacket &Packet, sockaddr_in &Address, c8 *RecvBuffer, u32 RecvBufferSize) | sp::network::NetworkBaseUDP | [protected, static] |
RecvBuffer_ | sp::network::NetworkBaseUDP | [protected, static] |
RECVBUFFER_SIZE | sp::network::NetworkBaseUDP | [protected, static] |
registerMember(NetworkMember *Member) | sp::network::NetworkSystem | [protected] |
sendPacket(const NetworkPacket &Packet, NetworkMember *Receiver=0) | sp::network::NetworkSystemUDP | [virtual] |
sendPacketToAddress(const NetworkPacket &Packet, const sockaddr_in &Address) | sp::network::NetworkBaseUDP | [protected] |
sendPacketToAddress(SOCKET Socket, const NetworkPacket &Packet, const sockaddr_in &Address) | sp::network::NetworkBaseUDP | [protected, static] |
Server_ | sp::network::NetworkSystem | [protected] |
Socket_ | sp::network::NetworkBase | [protected] |
THREAD_PROC(NetworkSessionReceptionThread) | sp::network::NetworkBaseUDP | [protected] |
waitForConnection() | sp::network::NetworkSystem | |
WinSock_ | sp::network::NetworkSystem | [protected] |
~NetworkBase() | sp::network::NetworkBase | [virtual] |
~NetworkBaseUDP() | sp::network::NetworkBaseUDP | [virtual] |
~NetworkSystem() | sp::network::NetworkSystem | [virtual] |
~NetworkSystemUDP() | sp::network::NetworkSystemUDP | |