sp::dim::quaternion4< T > Member List

This is the complete list of members for sp::dim::quaternion4< T >, including all inherited members.
dot(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
getAngleAxis(T &Angle, vector3d< T > &Axis) const sp::dim::quaternion4< T > [inline]
getEuler(vector3d< T > &Euler) const sp::dim::quaternion4< T > [inline]
getInverse() const sp::dim::quaternion4< T > [inline]
getMatrix(matrix4< T > &Mat) const sp::dim::quaternion4< T > [inline]
getMatrix() const sp::dim::quaternion4< T > [inline]
getMatrixTransposed(matrix4< T > &Mat) const sp::dim::quaternion4< T > [inline]
getMatrixTransposed() const sp::dim::quaternion4< T > [inline]
normalize()sp::dim::quaternion4< T > [inline]
operator!=(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator*(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator*(const vector3d< T > &Vector) const sp::dim::quaternion4< T > [inline]
operator*(const T &Size) const sp::dim::quaternion4< T > [inline]
operator*=(const quaternion4< T > &Other)sp::dim::quaternion4< T > [inline]
operator*=(const T &Size)sp::dim::quaternion4< T > [inline]
operator+(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator+=(const quaternion4< T > &Other)sp::dim::quaternion4< T > [inline]
operator-(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator-=(const quaternion4< T > &Other)sp::dim::quaternion4< T > [inline]
operator/(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator/(const T &Size) const sp::dim::quaternion4< T > [inline]
operator/=(const quaternion4< T > &Other)sp::dim::quaternion4< T > [inline]
operator/=(const T &Size)sp::dim::quaternion4< T > [inline]
operator<(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator<=(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator=(const quaternion4< T > &Other)sp::dim::quaternion4< T > [inline]
operator==(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator>(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator>=(const quaternion4< T > &Other) const sp::dim::quaternion4< T > [inline]
operator[](u32 i) const sp::dim::quaternion4< T > [inline]
operator[](u32 i)sp::dim::quaternion4< T > [inline]
quaternion4()sp::dim::quaternion4< T > [inline]
quaternion4(const T &x, const T &y, const T &z)sp::dim::quaternion4< T > [inline]
quaternion4(const T &x, const T &y, const T &z, const T &w)sp::dim::quaternion4< T > [inline]
quaternion4(const vector3d< T > &Vec)sp::dim::quaternion4< T > [inline]
quaternion4(const vector4d< T > &Vec)sp::dim::quaternion4< T > [inline]
quaternion4(const quaternion4< T > &Other)sp::dim::quaternion4< T > [inline]
quaternion4(const matrix4< T > &Matrix)sp::dim::quaternion4< T > [inline]
reset()sp::dim::quaternion4< T > [inline]
set(const T &NewX, const T &NewY, const T &NewZ, const T &NewW)sp::dim::quaternion4< T > [inline]
set(const T &NewX, const T &NewY, const T &NewZ)sp::dim::quaternion4< T > [inline]
set(const vector3d< T > &Vector)sp::dim::quaternion4< T > [inline]
set(const vector4d< T > &Vector)sp::dim::quaternion4< T > [inline]
setAngleAxis(const T &Angle, const vector3d< T > &Axis)sp::dim::quaternion4< T > [inline]
setInverse()sp::dim::quaternion4< T > [inline]
setMatrix(const matrix4< T > &Mat)sp::dim::quaternion4< T > [inline]
slerp(const quaternion4< T > &to, const T &t)sp::dim::quaternion4< T > [inline]
slerp(const quaternion4< T > &from, const quaternion4< T > &to, const T &t)sp::dim::quaternion4< T > [inline]
Wsp::dim::quaternion4< T >
Xsp::dim::quaternion4< T >
Ysp::dim::quaternion4< T >
Zsp::dim::quaternion4< T >
~quaternion4()sp::dim::quaternion4< T > [inline]
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