, including all inherited members.
dot(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
getAngleAxis(T &Angle, vector3d< T > &Axis) const | sp::dim::quaternion4< T > | [inline] |
getEuler(vector3d< T > &Euler) const | sp::dim::quaternion4< T > | [inline] |
getInverse() const | sp::dim::quaternion4< T > | [inline] |
getMatrix(matrix4< T > &Mat) const | sp::dim::quaternion4< T > | [inline] |
getMatrix() const | sp::dim::quaternion4< T > | [inline] |
getMatrixTransposed(matrix4< T > &Mat) const | sp::dim::quaternion4< T > | [inline] |
getMatrixTransposed() const | sp::dim::quaternion4< T > | [inline] |
normalize() | sp::dim::quaternion4< T > | [inline] |
operator!=(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator*(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator*(const vector3d< T > &Vector) const | sp::dim::quaternion4< T > | [inline] |
operator*(const T &Size) const | sp::dim::quaternion4< T > | [inline] |
operator*=(const quaternion4< T > &Other) | sp::dim::quaternion4< T > | [inline] |
operator*=(const T &Size) | sp::dim::quaternion4< T > | [inline] |
operator+(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator+=(const quaternion4< T > &Other) | sp::dim::quaternion4< T > | [inline] |
operator-(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator-=(const quaternion4< T > &Other) | sp::dim::quaternion4< T > | [inline] |
operator/(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator/(const T &Size) const | sp::dim::quaternion4< T > | [inline] |
operator/=(const quaternion4< T > &Other) | sp::dim::quaternion4< T > | [inline] |
operator/=(const T &Size) | sp::dim::quaternion4< T > | [inline] |
operator<(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator<=(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator=(const quaternion4< T > &Other) | sp::dim::quaternion4< T > | [inline] |
operator==(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator>(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator>=(const quaternion4< T > &Other) const | sp::dim::quaternion4< T > | [inline] |
operator[](u32 i) const | sp::dim::quaternion4< T > | [inline] |
operator[](u32 i) | sp::dim::quaternion4< T > | [inline] |
quaternion4() | sp::dim::quaternion4< T > | [inline] |
quaternion4(const T &x, const T &y, const T &z) | sp::dim::quaternion4< T > | [inline] |
quaternion4(const T &x, const T &y, const T &z, const T &w) | sp::dim::quaternion4< T > | [inline] |
quaternion4(const vector3d< T > &Vec) | sp::dim::quaternion4< T > | [inline] |
quaternion4(const vector4d< T > &Vec) | sp::dim::quaternion4< T > | [inline] |
quaternion4(const quaternion4< T > &Other) | sp::dim::quaternion4< T > | [inline] |
quaternion4(const matrix4< T > &Matrix) | sp::dim::quaternion4< T > | [inline] |
reset() | sp::dim::quaternion4< T > | [inline] |
set(const T &NewX, const T &NewY, const T &NewZ, const T &NewW) | sp::dim::quaternion4< T > | [inline] |
set(const T &NewX, const T &NewY, const T &NewZ) | sp::dim::quaternion4< T > | [inline] |
set(const vector3d< T > &Vector) | sp::dim::quaternion4< T > | [inline] |
set(const vector4d< T > &Vector) | sp::dim::quaternion4< T > | [inline] |
setAngleAxis(const T &Angle, const vector3d< T > &Axis) | sp::dim::quaternion4< T > | [inline] |
setInverse() | sp::dim::quaternion4< T > | [inline] |
setMatrix(const matrix4< T > &Mat) | sp::dim::quaternion4< T > | [inline] |
slerp(const quaternion4< T > &to, const T &t) | sp::dim::quaternion4< T > | [inline] |
slerp(const quaternion4< T > &from, const quaternion4< T > &to, const T &t) | sp::dim::quaternion4< T > | [inline] |
W | sp::dim::quaternion4< T > | |
X | sp::dim::quaternion4< T > | |
Y | sp::dim::quaternion4< T > | |
Z | sp::dim::quaternion4< T > | |
~quaternion4() | sp::dim::quaternion4< T > | [inline] |