SoftPixelDevice class for the Apple Mac OS X platform. More...
#include <spSoftPixelDeviceMacOSX.hpp>
Public Member Functions | |
SoftPixelDeviceMacOSX (const video::ERenderSystems RendererType, const dim::size2di &Resolution, s32 ColorDepth, const io::stringc &Title, bool isFullScreen, const SDeviceFlags &Flags) | |
SoftPixelDeviceMacOSX () | |
bool | updateEvents () |
void | deleteDevice () |
SoftPixelDevice class for the Apple Mac OS X platform.
sp::SoftPixelDeviceMacOSX::SoftPixelDeviceMacOSX | ( | const video::ERenderSystems | RendererType, | |
const dim::size2di & | Resolution, | |||
s32 | ColorDepth, | |||
const io::stringc & | Title, | |||
bool | isFullScreen, | |||
const SDeviceFlags & | Flags | |||
) |
sp::SoftPixelDeviceMacOSX::SoftPixelDeviceMacOSX | ( | ) |
void sp::SoftPixelDeviceMacOSX::deleteDevice | ( | ) |
bool sp::SoftPixelDeviceMacOSX::updateEvents | ( | ) | [virtual] |
Updates all window events. This functions needs to be called every frame. Typically in the main "while" loop. It will update the input states (keyboard, mouse etc.), window callback function on a MS/Windows platform, and some other global state functionality..
Implements sp::SoftPixelDevice.